diff options
author | Michael Smith <mikesmiffy128@gmail.com> | 2022-04-30 00:23:31 +0100 |
---|---|---|
committer | Michael Smith <mikesmiffy128@gmail.com> | 2022-04-30 00:34:47 +0100 |
commit | 1a5c55eb89c22e8822ec057a3731a6d753f13859 (patch) | |
tree | fa09dd757a1966649119f70717bd11d679c0f179 /src/gameinfo.h | |
parent | 1aaedffd8c68614936c59d4681e6dc111cb32691 (diff) |
Centralise engine access, add Portal FOV changer
- A bunch of stuff is now defined in one header, engineapi.h
- engineapi.c is responsible for setting up any interfaces/stuff that's
used in more than one place
- mkgamedata is pretty much rewritten and now supports nested
conditionals
- gamedata variables no longer have the gamedata_ prefix because it was
just annoyingly long all the time
- vcall macros are somewhat revamped and support dynamic (gamedata)
indices
- Portal 1 FOV can be set anywhere from 75-120 using fov_desired -
tested in both the main versions currently used by runners
- A few typos were also fixed ("intput," "writeable," "indexes")
Diffstat (limited to 'src/gameinfo.h')
-rw-r--r-- | src/gameinfo.h | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/src/gameinfo.h b/src/gameinfo.h index eac5009..4948268 100644 --- a/src/gameinfo.h +++ b/src/gameinfo.h @@ -34,7 +34,7 @@ extern const os_char *gameinfo_serverlib; /* Absolute path to the server lib */ * spaghetti magic to figure out which game/engine we're in and where its * libraries (which we want to hook) are located. */ -bool gameinfo_init(void *(*ifacef)(const char *, int *)); +bool gameinfo_init(void); #endif |