diff options
author | Michael Smith <mikesmiffy128@gmail.com> | 2022-04-30 00:23:31 +0100 |
---|---|---|
committer | Michael Smith <mikesmiffy128@gmail.com> | 2022-04-30 00:34:47 +0100 |
commit | 1a5c55eb89c22e8822ec057a3731a6d753f13859 (patch) | |
tree | fa09dd757a1966649119f70717bd11d679c0f179 /src/gameinfo.c | |
parent | 1aaedffd8c68614936c59d4681e6dc111cb32691 (diff) |
Centralise engine access, add Portal FOV changer
- A bunch of stuff is now defined in one header, engineapi.h
- engineapi.c is responsible for setting up any interfaces/stuff that's
used in more than one place
- mkgamedata is pretty much rewritten and now supports nested
conditionals
- gamedata variables no longer have the gamedata_ prefix because it was
just annoyingly long all the time
- vcall macros are somewhat revamped and support dynamic (gamedata)
indices
- Portal 1 FOV can be set anywhere from 75-120 using fov_desired -
tested in both the main versions currently used by runners
- A few typos were also fixed ("intput," "writeable," "indexes")
Diffstat (limited to 'src/gameinfo.c')
-rw-r--r-- | src/gameinfo.c | 37 |
1 files changed, 8 insertions, 29 deletions
diff --git a/src/gameinfo.c b/src/gameinfo.c index 95cce97..36c9402 100644 --- a/src/gameinfo.c +++ b/src/gameinfo.c @@ -20,6 +20,7 @@ #endif #include "con_.h" +#include "engineapi.h" #include "gametype.h" #include "intdefs.h" #include "kv.h" @@ -173,13 +174,7 @@ static void kv_cb(enum kv_token type, const char *p, uint len, void *_ctxt) { }; // values for ctxt->matchtype - enum { - mt_none, - mt_title, - mt_nest, - mt_game, - mt_gamebin - }; + enum { mt_none, mt_title, mt_nest, mt_game, mt_gamebin }; #define MATCH(s) (len == sizeof(s) - 1 && matchtok(p, s, sizeof(s) - 1)) switch (type) { @@ -238,29 +233,13 @@ static void kv_cb(enum kv_token type, const char *p, uint len, void *_ctxt) { #undef MATCH } -bool gameinfo_init(void *(*ifacef)(const char *, int *)) { - typedef char *(*VCALLCONV GetGameDirectory_func)(void *this); - GetGameDirectory_func **engclient; - int off; - if (engclient = ifacef("VEngineClient015", 0)) { // portal 2 (post-release?) - off = 35; - } - else if (engclient = ifacef("VEngineClient014", 0)) { // l4d2000-~2027, bms? - if (!GAMETYPE_MATCHES(L4D2x)) goto unsup; - off = 73; // YES, THIS IS SEVENTY THREE ALL OF A SUDDEN. I KNOW. CRAZY. - } - else if (engclient = ifacef("VEngineClient013", 0)) { // ...most things? - if (GAMETYPE_MATCHES(L4Dx)) off = 36; // THEY CHANGED IT BACK LATER!? - else off = 35; - } - else if (engclient = ifacef("VEngineClient012", 0)) { // dmomm, ep1, ... - off = 37; - } - else { -unsup: con_warn("gameinfo: unsupported VEngineClient interface\n"); +DECL_VFUNC_DYN(const char *, GetGameDirectory) + +bool gameinfo_init(void) { + if (!has_vtidx_GetGameDirectory) { + con_warn("gameinfo: unsupported VEngineClient interface\n"); return false; } - GetGameDirectory_func GetGameDirectory = (*engclient)[off]; // engine always calls chdir() with its own base path on startup, so engine // base dir is just cwd @@ -280,7 +259,7 @@ unsup: con_warn("gameinfo: unsupported VEngineClient interface\n"); #ifdef _WIN32 int gamedirlen = _snwprintf(gamedir, sizeof(gamedir) / sizeof(*gamedir), - L"%S", GetGameDirectory(engclient)); + L"%S", VCALL(engclient, GetGameDirectory)); if (gamedirlen < 0) { // encoding error??? ugh... con_warn("gameinfo: invalid game directory path!\n"); return false; |