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authorMichael Smith <mikesmiffy128@gmail.com>2022-05-03 04:20:27 +0100
committerMichael Smith <mikesmiffy128@gmail.com>2022-05-03 16:55:46 +0100
commit6d0db0d5bee0201b732149616a691827367cfb35 (patch)
tree842936f4ec6cb8e27ce10682de77728a4ea93bf9 /src/gamedata.h
parent19d96b65e1a840407a7280ab1f99d48d62932620 (diff)
Add entity property finding and L4D warp testing
This was a lot more code than expected, but it might be finally close to time to release the next beta... We'll see if any more rabbit holes present themselves to jump into, though.
Diffstat (limited to 'src/gamedata.h')
-rw-r--r--src/gamedata.h4
1 files changed, 3 insertions, 1 deletions
diff --git a/src/gamedata.h b/src/gamedata.h
index b5e4ed7..678d572 100644
--- a/src/gamedata.h
+++ b/src/gamedata.h
@@ -1,5 +1,5 @@
/*
- * Copyright © 2021 Michael Smith <mikesmiffy128@gmail.com>
+ * Copyright © 2022 Michael Smith <mikesmiffy128@gmail.com>
*
* Permission to use, copy, modify, and/or distribute this software for any
* purpose with or without fee is hereby granted, provided that the above
@@ -25,6 +25,8 @@
#define NVDTOR 2
#endif
#include <gamedata.gen.h>
+// entprops are built by a different tool, in a different header for simplicity
+#include <entprops.gen.h>
#undef NVDTOR
void gamedata_init(void);