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authorMichael Smith <mikesmiffy128@gmail.com>2022-05-12 16:38:53 +0100
committerMichael Smith <mikesmiffy128@gmail.com>2022-05-12 16:38:53 +0100
commit829dece47f305979bd1375300ebc14fc2e264c0a (patch)
treeece92f21916bcdc893ff21034ab8599d895c0071 /src/fixes.h
parenta0138ff3772e71f338d04668076ec1eb9d44f8f4 (diff)
Rerun L4D1 console spam fix after config loading
This was the simplest way I could think of to solve this issue. Thanks again Aciidz for pointing the issue out, and thanks Turtle Rock for shipping such a broken game.
Diffstat (limited to 'src/fixes.h')
-rw-r--r--src/fixes.h7
1 files changed, 7 insertions, 0 deletions
diff --git a/src/fixes.h b/src/fixes.h
index ae863a8..54d8d06 100644
--- a/src/fixes.h
+++ b/src/fixes.h
@@ -20,4 +20,11 @@
*/
void fixes_apply(void);
+/*
+ * Applies specific fixes *again*, in cases where they wouldn't work very early
+ * in game startup (like if the plugin is loaded via VDF). Isn't guaranteed to
+ * be called if the plugin is loaded later, so must do things redundantly.
+ */
+void fixes_tryagainlater(void);
+
// vi: sw=4 ts=4 noet tw=80 cc=80