diff options
author | Michael Smith <mikesmiffy128@gmail.com> | 2022-05-12 16:38:53 +0100 |
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committer | Michael Smith <mikesmiffy128@gmail.com> | 2022-05-12 16:38:53 +0100 |
commit | 829dece47f305979bd1375300ebc14fc2e264c0a (patch) | |
tree | ece92f21916bcdc893ff21034ab8599d895c0071 /src/fixes.h | |
parent | a0138ff3772e71f338d04668076ec1eb9d44f8f4 (diff) |
Rerun L4D1 console spam fix after config loading
This was the simplest way I could think of to solve this issue. Thanks
again Aciidz for pointing the issue out, and thanks Turtle Rock for
shipping such a broken game.
Diffstat (limited to 'src/fixes.h')
-rw-r--r-- | src/fixes.h | 7 |
1 files changed, 7 insertions, 0 deletions
diff --git a/src/fixes.h b/src/fixes.h index ae863a8..54d8d06 100644 --- a/src/fixes.h +++ b/src/fixes.h @@ -20,4 +20,11 @@ */ void fixes_apply(void); +/* + * Applies specific fixes *again*, in cases where they wouldn't work very early + * in game startup (like if the plugin is loaded via VDF). Isn't guaranteed to + * be called if the plugin is loaded later, so must do things redundantly. + */ +void fixes_tryagainlater(void); + // vi: sw=4 ts=4 noet tw=80 cc=80 |