From 829dece47f305979bd1375300ebc14fc2e264c0a Mon Sep 17 00:00:00 2001 From: Michael Smith Date: Thu, 12 May 2022 16:38:53 +0100 Subject: Rerun L4D1 console spam fix after config loading This was the simplest way I could think of to solve this issue. Thanks again Aciidz for pointing the issue out, and thanks Turtle Rock for shipping such a broken game. --- src/fixes.h | 7 +++++++ 1 file changed, 7 insertions(+) (limited to 'src/fixes.h') diff --git a/src/fixes.h b/src/fixes.h index ae863a8..54d8d06 100644 --- a/src/fixes.h +++ b/src/fixes.h @@ -20,4 +20,11 @@ */ void fixes_apply(void); +/* + * Applies specific fixes *again*, in cases where they wouldn't work very early + * in game startup (like if the plugin is loaded via VDF). Isn't guaranteed to + * be called if the plugin is loaded later, so must do things redundantly. + */ +void fixes_tryagainlater(void); + // vi: sw=4 ts=4 noet tw=80 cc=80 -- cgit v1.2.3