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author | Michael Smith <mikesmiffy128@gmail.com> | 2023-06-10 16:44:19 +0100 |
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committer | Michael Smith <mikesmiffy128@gmail.com> | 2023-06-10 16:51:02 +0100 |
commit | 1c4318331663b152b0b298bd2c9e5c971506a86b (patch) | |
tree | a402681cb84b491819ba5018525c16340110fd4d /src/fixes.c | |
parent | 602a18977d500ad068fd63fbedcafb630c29ee72 (diff) |
Prune some comments and tidy up other minor things
Diffstat (limited to 'src/fixes.c')
-rw-r--r-- | src/fixes.c | 3 |
1 files changed, 2 insertions, 1 deletions
diff --git a/src/fixes.c b/src/fixes.c index 29d5ab3..b2eaf91 100644 --- a/src/fixes.c +++ b/src/fixes.c @@ -106,7 +106,7 @@ static void l4d2specific(void) { // this out. Good meme 8/10. unhide("sv_hosting_lobby"); - // Older versions of L4D2 reset mat_queue_mode to -1 (multicore rendering + // Older versions of L4D2 reset mat_queue_mode to 0 (multicore rendering // off) all the time if gpu_level is 0 (low shader detail), causing lag that // can only be fixed by manually fixing the setting in video settings. Newer // versions work around this by marking it as ARCHIVE, *breaking* the code @@ -169,6 +169,7 @@ static void l4d1specific(void) { // these hidden variables to 0 gets rid of it. struct con_var *v = con_findvar("ui_l4d_debug"); if (v) con_setvari(v, 0); + // FIXME: this is borked with deferred init. Does gameui load SUPER late? v = con_findvar("mm_l4d_debug"); if (v) con_setvari(v, 0); |