From 1c4318331663b152b0b298bd2c9e5c971506a86b Mon Sep 17 00:00:00 2001 From: Michael Smith Date: Sat, 10 Jun 2023 16:44:19 +0100 Subject: Prune some comments and tidy up other minor things --- src/fixes.c | 3 ++- 1 file changed, 2 insertions(+), 1 deletion(-) (limited to 'src/fixes.c') diff --git a/src/fixes.c b/src/fixes.c index 29d5ab3..b2eaf91 100644 --- a/src/fixes.c +++ b/src/fixes.c @@ -106,7 +106,7 @@ static void l4d2specific(void) { // this out. Good meme 8/10. unhide("sv_hosting_lobby"); - // Older versions of L4D2 reset mat_queue_mode to -1 (multicore rendering + // Older versions of L4D2 reset mat_queue_mode to 0 (multicore rendering // off) all the time if gpu_level is 0 (low shader detail), causing lag that // can only be fixed by manually fixing the setting in video settings. Newer // versions work around this by marking it as ARCHIVE, *breaking* the code @@ -169,6 +169,7 @@ static void l4d1specific(void) { // these hidden variables to 0 gets rid of it. struct con_var *v = con_findvar("ui_l4d_debug"); if (v) con_setvari(v, 0); + // FIXME: this is borked with deferred init. Does gameui load SUPER late? v = con_findvar("mm_l4d_debug"); if (v) con_setvari(v, 0); -- cgit v1.2.3