diff options
author | Michael Smith <mikesmiffy128@gmail.com> | 2022-04-30 00:23:31 +0100 |
---|---|---|
committer | Michael Smith <mikesmiffy128@gmail.com> | 2022-04-30 00:34:47 +0100 |
commit | 1a5c55eb89c22e8822ec057a3731a6d753f13859 (patch) | |
tree | fa09dd757a1966649119f70717bd11d679c0f179 /src/con_.h | |
parent | 1aaedffd8c68614936c59d4681e6dc111cb32691 (diff) |
Centralise engine access, add Portal FOV changer
- A bunch of stuff is now defined in one header, engineapi.h
- engineapi.c is responsible for setting up any interfaces/stuff that's
used in more than one place
- mkgamedata is pretty much rewritten and now supports nested
conditionals
- gamedata variables no longer have the gamedata_ prefix because it was
just annoyingly long all the time
- vcall macros are somewhat revamped and support dynamic (gamedata)
indices
- Portal 1 FOV can be set anywhere from 75-120 using fov_desired -
tested in both the main versions currently used by runners
- A few typos were also fixed ("intput," "writeable," "indexes")
Diffstat (limited to 'src/con_.h')
-rw-r--r-- | src/con_.h | 8 |
1 files changed, 7 insertions, 1 deletions
@@ -144,7 +144,13 @@ struct con_var { // ConVar in engine float minval; bool hasmax; // just sticking to sdk position for now float maxval; - //void *cb; // we don't currently bother with callback support. add if needed! + /* + * Our quickly-chucked in optional callback - doesn't match the engine!! + * Also has to be manually set in code, although that's probably fine anyway + * as it's common to only want a cvar to do something if the feature + * succesfully init-ed. + */ + void (*cb)(struct con_var *this); }; /* The change callback used in most branches of Source. Takes an IConVar :) */ |