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authorMichael Smith <mikesmiffy128@gmail.com>2022-04-30 00:23:31 +0100
committerMichael Smith <mikesmiffy128@gmail.com>2022-04-30 00:34:47 +0100
commit1a5c55eb89c22e8822ec057a3731a6d753f13859 (patch)
treefa09dd757a1966649119f70717bd11d679c0f179 /src/con_.h
parent1aaedffd8c68614936c59d4681e6dc111cb32691 (diff)
Centralise engine access, add Portal FOV changer
- A bunch of stuff is now defined in one header, engineapi.h - engineapi.c is responsible for setting up any interfaces/stuff that's used in more than one place - mkgamedata is pretty much rewritten and now supports nested conditionals - gamedata variables no longer have the gamedata_ prefix because it was just annoyingly long all the time - vcall macros are somewhat revamped and support dynamic (gamedata) indices - Portal 1 FOV can be set anywhere from 75-120 using fov_desired - tested in both the main versions currently used by runners - A few typos were also fixed ("intput," "writeable," "indexes")
Diffstat (limited to 'src/con_.h')
-rw-r--r--src/con_.h8
1 files changed, 7 insertions, 1 deletions
diff --git a/src/con_.h b/src/con_.h
index ed93bad..93306ad 100644
--- a/src/con_.h
+++ b/src/con_.h
@@ -144,7 +144,13 @@ struct con_var { // ConVar in engine
float minval;
bool hasmax; // just sticking to sdk position for now
float maxval;
- //void *cb; // we don't currently bother with callback support. add if needed!
+ /*
+ * Our quickly-chucked in optional callback - doesn't match the engine!!
+ * Also has to be manually set in code, although that's probably fine anyway
+ * as it's common to only want a cvar to do something if the feature
+ * succesfully init-ed.
+ */
+ void (*cb)(struct con_var *this);
};
/* The change callback used in most branches of Source. Takes an IConVar :) */