From 1a5c55eb89c22e8822ec057a3731a6d753f13859 Mon Sep 17 00:00:00 2001 From: Michael Smith Date: Sat, 30 Apr 2022 00:23:31 +0100 Subject: Centralise engine access, add Portal FOV changer - A bunch of stuff is now defined in one header, engineapi.h - engineapi.c is responsible for setting up any interfaces/stuff that's used in more than one place - mkgamedata is pretty much rewritten and now supports nested conditionals - gamedata variables no longer have the gamedata_ prefix because it was just annoyingly long all the time - vcall macros are somewhat revamped and support dynamic (gamedata) indices - Portal 1 FOV can be set anywhere from 75-120 using fov_desired - tested in both the main versions currently used by runners - A few typos were also fixed ("intput," "writeable," "indexes") --- src/con_.h | 8 +++++++- 1 file changed, 7 insertions(+), 1 deletion(-) (limited to 'src/con_.h') diff --git a/src/con_.h b/src/con_.h index ed93bad..93306ad 100644 --- a/src/con_.h +++ b/src/con_.h @@ -144,7 +144,13 @@ struct con_var { // ConVar in engine float minval; bool hasmax; // just sticking to sdk position for now float maxval; - //void *cb; // we don't currently bother with callback support. add if needed! + /* + * Our quickly-chucked in optional callback - doesn't match the engine!! + * Also has to be manually set in code, although that's probably fine anyway + * as it's common to only want a cvar to do something if the feature + * succesfully init-ed. + */ + void (*cb)(struct con_var *this); }; /* The change callback used in most branches of Source. Takes an IConVar :) */ -- cgit v1.2.3