diff options
author | Michael Smith <mikesmiffy128@gmail.com> | 2021-11-27 05:25:55 +0000 |
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committer | Michael Smith <mikesmiffy128@gmail.com> | 2021-12-26 23:58:00 +0000 |
commit | 7672d873478a67de599d2f701b4cc8ddc047ae01 (patch) | |
tree | 291172861b21476b6c6059817adcf920204ed3c6 /src/con_.h | |
parent | eb6fc1676401bc71419db2239e350ae24f63ae4e (diff) |
Unhide useful commands and allow cheats in lobbies
This is done through a new "fixes" file which will probably become one
of those silly dumping grounds that every project has to have somewhere
to put random miscellaneous crap in.
These are mainly hidden in L4D2 but they just get unilaterally unhidden
if they exist, just to be sure they're accessible.
As a bonus, it turns out that unhiding a single cvar also allows us to
set sv_cheats 1 in Left 4 Dead 2, bringing an end to the need to port-
forward a listen server for co-op practice.
Diffstat (limited to 'src/con_.h')
-rw-r--r-- | src/con_.h | 4 |
1 files changed, 3 insertions, 1 deletions
@@ -144,9 +144,11 @@ struct con_var { // ConVar in engine int minval; bool hasmax; // just sticking to sdk position for now int maxval; - //void *cb; we don't currently bother with callback support. add if needed! + //void *cb; // we don't currently bother with callback support. add if needed! }; +/* The change callback used in most branches of Source. Takes an IConVar :) */ +typedef void (*con_varcb)(void *v, const char *, float); /* * These functions get and set the values of console variables in a |