From 7672d873478a67de599d2f701b4cc8ddc047ae01 Mon Sep 17 00:00:00 2001 From: Michael Smith Date: Sat, 27 Nov 2021 05:25:55 +0000 Subject: Unhide useful commands and allow cheats in lobbies This is done through a new "fixes" file which will probably become one of those silly dumping grounds that every project has to have somewhere to put random miscellaneous crap in. These are mainly hidden in L4D2 but they just get unilaterally unhidden if they exist, just to be sure they're accessible. As a bonus, it turns out that unhiding a single cvar also allows us to set sv_cheats 1 in Left 4 Dead 2, bringing an end to the need to port- forward a listen server for co-op practice. --- src/con_.h | 4 +++- 1 file changed, 3 insertions(+), 1 deletion(-) (limited to 'src/con_.h') diff --git a/src/con_.h b/src/con_.h index 4c662fe..f6ef161 100644 --- a/src/con_.h +++ b/src/con_.h @@ -144,9 +144,11 @@ struct con_var { // ConVar in engine int minval; bool hasmax; // just sticking to sdk position for now int maxval; - //void *cb; we don't currently bother with callback support. add if needed! + //void *cb; // we don't currently bother with callback support. add if needed! }; +/* The change callback used in most branches of Source. Takes an IConVar :) */ +typedef void (*con_varcb)(void *v, const char *, float); /* * These functions get and set the values of console variables in a -- cgit v1.2.3