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authorMichael Smith <mikesmiffy128@gmail.com>2023-05-16 22:12:57 +0100
committerMichael Smith <mikesmiffy128@gmail.com>2023-05-16 23:00:24 +0100
commitcba9387c361c3d33dcf1b21ff0e5beb4b0a81ade (patch)
treec3b590a682447959a41c0d90f690e59b23365a3d /src/con_.c
parent182b36609acc44d3338f64ca3975e1604b50f619 (diff)
Do some pedantic spring cleaning
- Use const in more places where it makes sense - not absolutely everywhere because it can get a bit annoying - Make all the instruction search loops a bit more readable by casting the function pointer into a temporary variable to loop over - Add a few more doc comments and fix a typo or two - Make that RTTI thing flexibly-sized, finally - Don't include gamedata.h in vcall.h for no reason; consequently include gamedata.h in a bunch of places where it was implictly pulled in before - Fix dbg_toghidra() and ent_getedict() having mismatched return types between their headers and respective source files - Remove that one broken, hacky, secret Portal non-feature that probably nobody even ended up using; it can be implemented properly later if required
Diffstat (limited to 'src/con_.c')
-rw-r--r--src/con_.c1
1 files changed, 1 insertions, 0 deletions
diff --git a/src/con_.c b/src/con_.c
index a80a2d4..eafc242 100644
--- a/src/con_.c
+++ b/src/con_.c
@@ -23,6 +23,7 @@
#include "con_.h"
#include "engineapi.h" // for factories and rgba - XXX: is this a bit circular?
#include "extmalloc.h"
+#include "gamedata.h"
#include "gametype.h"
#include "mem.h"
#include "os.h"