diff options
author | Michael Smith <mikesmiffy128@gmail.com> | 2022-01-06 23:04:26 +0000 |
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committer | Michael Smith <mikesmiffy128@gmail.com> | 2022-01-06 23:04:26 +0000 |
commit | 6dac66008d2617d7eb4bd6efa09a2c7de47944b4 (patch) | |
tree | 6c8038e9857d8f6ce64e636009aa06d4ff8289e6 /src/build/mkgamedata.c | |
parent | 0da31e9f420e573621712420bf71eb1ca8f6d07f (diff) |
Fix build scripts and codegen on Linux
SST itself doesn't build, but it's a start!
Really interesting is the declaration after a switch label. That's of
course invalid, but Clang on Windows never complained. I guess it's an
MSVC extension, eh? How annoying.
Also, haha yes the script wasn't even executable. Forgot to
update-index when I remade the repo, I guess...
Diffstat (limited to 'src/build/mkgamedata.c')
-rw-r--r-- | src/build/mkgamedata.c | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/src/build/mkgamedata.c b/src/build/mkgamedata.c index bd7b2d5..ca2e130 100644 --- a/src/build/mkgamedata.c +++ b/src/build/mkgamedata.c @@ -86,7 +86,7 @@ static noreturn badparse(struct parsestate *state, const char *e) { static void kv_cb(enum kv_token type, const char *p, uint len, void *ctxt) { struct parsestate *state = ctxt; switch (type) { - case KV_IDENT: case KV_IDENT_QUOTED: + case KV_IDENT: case KV_IDENT_QUOTED:; char *k = malloc(len + 1); if (!k) die("couldn't allocate key string"); memcpy(k, p, len); |