From 6dac66008d2617d7eb4bd6efa09a2c7de47944b4 Mon Sep 17 00:00:00 2001 From: Michael Smith Date: Thu, 6 Jan 2022 23:04:26 +0000 Subject: Fix build scripts and codegen on Linux SST itself doesn't build, but it's a start! Really interesting is the declaration after a switch label. That's of course invalid, but Clang on Windows never complained. I guess it's an MSVC extension, eh? How annoying. Also, haha yes the script wasn't even executable. Forgot to update-index when I remade the repo, I guess... --- src/build/mkgamedata.c | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'src/build/mkgamedata.c') diff --git a/src/build/mkgamedata.c b/src/build/mkgamedata.c index bd7b2d5..ca2e130 100644 --- a/src/build/mkgamedata.c +++ b/src/build/mkgamedata.c @@ -86,7 +86,7 @@ static noreturn badparse(struct parsestate *state, const char *e) { static void kv_cb(enum kv_token type, const char *p, uint len, void *ctxt) { struct parsestate *state = ctxt; switch (type) { - case KV_IDENT: case KV_IDENT_QUOTED: + case KV_IDENT: case KV_IDENT_QUOTED:; char *k = malloc(len + 1); if (!k) die("couldn't allocate key string"); memcpy(k, p, len); -- cgit v1.2.3