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authorMichael Smith <mikesmiffy128@gmail.com>2024-05-27 19:58:46 +0100
committerMichael Smith <mikesmiffy128@gmail.com>2024-05-27 19:58:46 +0100
commita3a7a637811d3e18506d82a72e634cdc978dd2ee (patch)
tree55278b90d094058ae03e7007cc5a0d887be8de8d /src/autojump.c
parent33a9c3eca5bfc972622935cd455972d64eb513a3 (diff)
Hide custom crosshair in menus/load screens
This isn't perfect logic - the standard crosshair has a lot more cases where it's not displayed - but it's better than nothing and avoids looking stupid as often. In the process, also fix the IConVar virtual table being one entry too small, which somehow wasn't a problem until it led to vtidx_IsInGame here getting clobbered and causing hard-to-debug crashes. Woopsy!
Diffstat (limited to 'src/autojump.c')
0 files changed, 0 insertions, 0 deletions