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authorMichael Smith <mikesmiffy128@gmail.com>2022-07-31 16:02:10 +0100
committerMichael Smith <mikesmiffy128@gmail.com>2022-08-10 22:40:52 +0100
commit5e921bf59373d79d27c322ff86e8b5a37b151e45 (patch)
tree4d40e39543b085ce4c8cb9b1a7b3c0108de680c0 /src/ac.c
parentc8d7588251fd4fe63ac6afe2a90ca7066c786609 (diff)
Add magical feature codegen system, at long last
Diffstat (limited to 'src/ac.c')
-rw-r--r--src/ac.c48
1 files changed, 31 insertions, 17 deletions
diff --git a/src/ac.c b/src/ac.c
index 2a1a8a4..4d21a48 100644
--- a/src/ac.c
+++ b/src/ac.c
@@ -23,14 +23,23 @@
#include "hook.h"
#include "engineapi.h"
#include "errmsg.h"
+#include "event.h"
+#include "feature.h"
#include "intdefs.h"
#include "mem.h"
#include "os.h"
#include "ppmagic.h"
+#include "sst.h"
#include "vcall.h"
#include "x86.h"
#include "x86util.h"
+FEATURE()
+REQUIRE(bind)
+REQUIRE(democustom)
+REQUIRE_GAMEDATA(vtidx_GetDesktopResolution)
+REQUIRE_GAMEDATA(vtidx_DispatchAllStoredGameMessages)
+
static bool lockdown = false;
#ifdef _WIN32
@@ -62,18 +71,10 @@ static ssize __stdcall mproc(int code, UINT_PTR wp, ssize lp) {
static ulong __stdcall inhookthrmain(void *unused) {
if (!SetWindowsHookExW(WH_KEYBOARD_LL, &kproc, 0, 0) ||
!SetWindowsHookExW(WH_MOUSE_LL, &mproc, 0, 0)) {
- // intentionally vague message
- con_warn("sst: RTA mode is unavailable due to an error\n");
return -1;
}
MSG m; int ret;
while ((ret = GetMessageW(&m, inhookwin, 0, 0)) > 0) DispatchMessage(&m);
- if (ret == -1) {
- // XXX: if this ever happens, it's a disaster! users might not notice
- // their run just dying all of a sudden. with any luck it won't matter
- // in practice but... this kind of sucks.
- con_warn("** sst: ERROR in message loop, abandoning RTA mode! **");
- }
return ret;
}
@@ -92,12 +93,15 @@ static void inhook_start(void) {
inhookthr = CreateThread(0, 0, &inhookthrmain, 0, 0, &inhooktid);
}
-// TODO(rta): run this check every tick (or at least X amount of time)
static void inhook_check(void) {
if (WaitForSingleObject(inhookthr, 0) == WAIT_OBJECT_0) {
ulong status;
GetExitCodeThread(inhookthr, &status);
- if (status != 0) {
+ if (status) {
+ // XXX: if this ever happens, it's a disaster! users might not
+ // notice their run just dying all of a sudden. with any luck it
+ // won't matter in practice but... this kind of sucks.
+ con_warn("** sst: ERROR in message loop, abandoning RTA mode! **");
// TODO(rta): stop demos, and stuff.
lockdown = false;
}
@@ -110,6 +114,13 @@ static void inhook_stop(void) {
errmsg_warnsys("couldn't wait for thread, status unknown");
// XXX: now what!?
}
+ // assume WAIT_OBJECT_0
+ ulong status;
+ GetExitCodeThread(inhookthr, &status);
+ if (status) {
+ // not much else we can do now!
+ con_warn("warning: RTA mode message loop had an error during shutdown");
+ }
}
#else
@@ -131,6 +142,14 @@ static void startlockdown(void) {
// TODO(rta): start demos, etc
}
+HANDLE_EVENT(Tick) {
+#ifdef _WIN32
+ static int fewticks = 0;
+ // just check this every so often (roughly 0.1-0.3s depending on game)
+ if (lockdown && !(++fewticks & 7)) inhook_check();
+#endif
+}
+
static void endlockdown(void) {
if (!lockdown) return;
#ifdef _WIN32
@@ -227,12 +246,7 @@ ok: DispatchAllStoredGameMessages_func DispatchAllStoredGameMessages =
return false;
}
-bool ac_init(void) {
- if (!has_vtidx_GetDesktopResolution ||
- !has_vtidx_DispatchAllStoredGameMessages) {
- errmsg_errorx("missing gamedata entries for this engine");
- return false;
- }
+INIT {
#if defined(_WIN32)
if (!win32_init()) return false;
#elif defined(__linux__)
@@ -248,7 +262,7 @@ bool ac_init(void) {
return true;
}
-void ac_end(void) {
+END {
endlockdown();
unhook_inline((void *)orig_DispatchInputEvent);
}