diff options
author | Michael Smith <mikesmiffy128@gmail.com> | 2024-08-29 23:03:11 +0100 |
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committer | Michael Smith <mikesmiffy128@gmail.com> | 2024-08-29 23:08:03 +0100 |
commit | eb41c78c9ff23429f054d9cc280c41917acc2736 (patch) | |
tree | 7808c171d80e60fe1f55ac07396c5ee7ce9c98f1 /gamedata | |
parent | 2d46ad68b0a6759ad3e84d35b87cfb4f4027ec77 (diff) |
Add very basic client console messaging for L4D2
This isn't totally ideal - it'd be nice to have a way to get colours
working, at least for errors/warnings. But it might not really be
possible to do that without custom networking stuff, so this will do for
the forseeable future. The main goal is just to be able to have
CON_SERVERSIDE commands actually give output to the relevant player.
Diffstat (limited to 'gamedata')
-rw-r--r-- | gamedata/engine.txt | 7 |
1 files changed, 5 insertions, 2 deletions
diff --git a/gamedata/engine.txt b/gamedata/engine.txt index 87a9620..d0d57ae 100644 --- a/gamedata/engine.txt +++ b/gamedata/engine.txt @@ -68,8 +68,11 @@ vtidx_DispatchAllStoredGameMessages 16 # VEngineServer vtidx_PEntityOfEntIndex OrangeBoxbased 19 # probably OE too but ?? -vtidx_ServerCommand - OrangeBoxbased 36 +#vtidx_ServerCommand # unused currently +# OrangeBoxbased 36 +vtidx_ClientPrintf + L4D1 45 # same in other engines, probably, but we don't need those for now + L4D2 46 sz_edict 20 L4Dbased 16 |