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authorMichael Smith <mikesmiffy128@gmail.com>2022-04-30 00:23:31 +0100
committerMichael Smith <mikesmiffy128@gmail.com>2022-04-30 00:34:47 +0100
commit1a5c55eb89c22e8822ec057a3731a6d753f13859 (patch)
treefa09dd757a1966649119f70717bd11d679c0f179 /gamedata
parent1aaedffd8c68614936c59d4681e6dc111cb32691 (diff)
Centralise engine access, add Portal FOV changer
- A bunch of stuff is now defined in one header, engineapi.h - engineapi.c is responsible for setting up any interfaces/stuff that's used in more than one place - mkgamedata is pretty much rewritten and now supports nested conditionals - gamedata variables no longer have the gamedata_ prefix because it was just annoyingly long all the time - vcall macros are somewhat revamped and support dynamic (gamedata) indices - Portal 1 FOV can be set anywhere from 75-120 using fov_desired - tested in both the main versions currently used by runners - A few typos were also fixed ("intput," "writeable," "indexes")
Diffstat (limited to 'gamedata')
-rw-r--r--gamedata/engine.kv10
1 files changed, 10 insertions, 0 deletions
diff --git a/gamedata/engine.kv b/gamedata/engine.kv
index 81a0545..a43d25c 100644
--- a/gamedata/engine.kv
+++ b/gamedata/engine.kv
@@ -6,6 +6,16 @@ vtidx_StopRecording 7
vtidx_RecordPacket 11
// VEngineClient
+vtidx_GetGameDirectory {
+ Client015 35 // current portal 2
+ Client014 { L4D2 73 } // YES IT'S SEVENTY THREE ALL OF A SUDDEN.
+ Client013 {
+ L4Dx 36 // AND THEN THEY CHANGED IT BACK LATER!
+ default 35 // <- most things have this!
+ }
+ Client012 37 // dmomm, ep1, ...
+}
vtidx_GetEngineBuildNumber { L4D2 99 }
+vtidx_PEntityOfEntIndex { OrangeBox 19 } // probably OE too but???
// vi: sw=4 ts=4 noet tw=80 cc=80