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authorMichael Smith <mikesmiffy128@gmail.com>2022-12-25 11:03:50 +0000
committerMichael Smith <mikesmiffy128@gmail.com>2022-12-25 11:03:50 +0000
commit9a09c605402e6ff74f93f7fe7afc50ccc785acc3 (patch)
tree0a098cecec7e0787023df9ad4c2f6d915817bdea /gamedata/inputsystem.kv
parentf6fb10a7d3bfb59a729ee4b7a9368632ab52077a (diff)
Add basic mouse input scaling
Diffstat (limited to 'gamedata/inputsystem.kv')
-rw-r--r--gamedata/inputsystem.kv8
1 files changed, 8 insertions, 0 deletions
diff --git a/gamedata/inputsystem.kv b/gamedata/inputsystem.kv
index 1e5ab88..95fa51f 100644
--- a/gamedata/inputsystem.kv
+++ b/gamedata/inputsystem.kv
@@ -5,4 +5,12 @@ vtidx_SleepUntilInput {
Portal2 34 // IAppSystem changes
}
+// XXX: This function won't always exist even when has_ is true.
+// It's only used by rinput.c after checking that m_rawinput exists.
+vtidx_GetRawMouseAccumulators {
+ L4D2 37
+ 2013 39
+ Portal2 50
+}
+
// vi: sw=4 ts=4 noet tw=80 cc=80 ft=plain