diff options
author | Michael Smith <mikesmiffy128@gmail.com> | 2024-08-22 00:02:48 +0100 |
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committer | Michael Smith <mikesmiffy128@gmail.com> | 2024-08-23 20:40:01 +0100 |
commit | cf0354eb8e043fcd9c6c17756701972f948a16f1 (patch) | |
tree | de931afc161f43e95d040ae655a6a2081aeb4ff2 /gamedata/gamelib.kv | |
parent | 78323e416f79ef9c26bbd742082627bc45e116c1 (diff) |
Rewrite the gamedata and entprops systems entirely
This removes the horrible janky old KeyValues parser and replaces it
with a couple of trivial ad-hoc text parsers. In doing so, make the
format of the actual gamedata files more human-friendly too.
We also gain support for nested SendTables in mkentprops, which are
required to get at various things like player velocity. And, the actual
string matching is made more efficient (or, at least, more scalable) by
way of a cool radix tree thing which generates a bunch of switch cases
on distinct characters.
Diffstat (limited to 'gamedata/gamelib.kv')
-rw-r--r-- | gamedata/gamelib.kv | 57 |
1 files changed, 0 insertions, 57 deletions
diff --git a/gamedata/gamelib.kv b/gamedata/gamelib.kv deleted file mode 100644 index 7f53383..0000000 --- a/gamedata/gamelib.kv +++ /dev/null @@ -1,57 +0,0 @@ -// = client and server libraries = - -// CGameMovement -vtidx_CheckJumpButton { - Portal1_3420 "22 + NVDTOR" - 2013 "28 + NVDTOR" - L4D "32 + NVDTOR" - L4DS "33 + NVDTOR" - Portal2 "35 + NVDTOR" -} -off_mv { - default 8 - Portal1_3420 4 -} - -// IServerGameDLL -vtidx_GetAllServerClasses { - default 10 - 2013 11 - // TODO(compat): BMS 11 -} - -// I(Server|Client)Unknown -vtidx_GetBaseEntity "4 + NVDTOR" - -// CBaseEntity or CBasePlayer or something -off_netprop_statechanged { L4D 88 } -off_simtime { L4D 128 } -vtidx_Spawn { - L4D2 { - default "22 + NVDTOR" - TheLastStand "23 + NVDTOR" - } -} -vtidx_Teleport { - L4D "104 + NVDTOR" - L4D2 { - default "116 + NVDTOR" // TODO(linux): might actually be 119!?!? - TheLastStand "117 + NVDTOR" // I dunno why JAiZ changed this - } -} - -// CGlobalVars -off_curtime 12 -off_edicts { L4D 88 } - -// IServerGameDLL -vtidx_GameFrame 4 -vtidx_GameShutdown 7 - -// CDirector -vtidx_OnGameplayStart { - L4D2 11 // note: just happens the same on linux! - L4D1 11 // TODO(linux): unknown whether or not this is the same -} - -// vi: sw=4 ts=4 noet tw=80 cc=80 ft=text |