diff options
author | Michael Smith <mikesmiffy128@gmail.com> | 2022-05-03 04:20:27 +0100 |
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committer | Michael Smith <mikesmiffy128@gmail.com> | 2022-05-03 16:55:46 +0100 |
commit | 6d0db0d5bee0201b732149616a691827367cfb35 (patch) | |
tree | 842936f4ec6cb8e27ce10682de77728a4ea93bf9 /gamedata/entprops.kv | |
parent | 19d96b65e1a840407a7280ab1f99d48d62932620 (diff) |
Add entity property finding and L4D warp testing
This was a lot more code than expected, but it might be finally close to
time to release the next beta...
We'll see if any more rabbit holes present themselves to jump into,
though.
Diffstat (limited to 'gamedata/entprops.kv')
-rw-r--r-- | gamedata/entprops.kv | 9 |
1 files changed, 9 insertions, 0 deletions
diff --git a/gamedata/entprops.kv b/gamedata/entprops.kv new file mode 100644 index 0000000..cd19ae8 --- /dev/null +++ b/gamedata/entprops.kv @@ -0,0 +1,9 @@ +// This follows a different format to the other gamedata files. +// It simply assigns variable names to network table property name strings. +// Network names are classname/propname, e.g. CBasePlayer/m_fWhatever + +off_entpos CBaseEntity/m_vecOrigin +// look angles, currently just for L4D1/2, can add other games as needed +off_eyeang "CCSPlayer/m_angEyeAngles[0]" + +// vi: sw=4 ts=4 noet tw=80 cc=80 |