From 6d0db0d5bee0201b732149616a691827367cfb35 Mon Sep 17 00:00:00 2001 From: Michael Smith Date: Tue, 3 May 2022 04:20:27 +0100 Subject: Add entity property finding and L4D warp testing This was a lot more code than expected, but it might be finally close to time to release the next beta... We'll see if any more rabbit holes present themselves to jump into, though. --- gamedata/entprops.kv | 9 +++++++++ 1 file changed, 9 insertions(+) create mode 100644 gamedata/entprops.kv (limited to 'gamedata/entprops.kv') diff --git a/gamedata/entprops.kv b/gamedata/entprops.kv new file mode 100644 index 0000000..cd19ae8 --- /dev/null +++ b/gamedata/entprops.kv @@ -0,0 +1,9 @@ +// This follows a different format to the other gamedata files. +// It simply assigns variable names to network table property name strings. +// Network names are classname/propname, e.g. CBasePlayer/m_fWhatever + +off_entpos CBaseEntity/m_vecOrigin +// look angles, currently just for L4D1/2, can add other games as needed +off_eyeang "CCSPlayer/m_angEyeAngles[0]" + +// vi: sw=4 ts=4 noet tw=80 cc=80 -- cgit v1.2.3