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authorMichael Smith <mikesmiffy128@gmail.com>2024-09-16 20:36:16 +0100
committerMichael Smith <mikesmiffy128@gmail.com>2024-09-16 20:36:16 +0100
commit6d77b9751089f531375deb8ca7fb7b759cedbbb9 (patch)
treea2f6eb80bd761d9f0ef5447825a1126fe3b4ce0c /compile
parent05cb6abe4ffaa6928190073f86423b3c0b03b4fd (diff)
Address some minor L4D warp testing oversights
- Check the player's team before attempting any form of warp prediction (as per the code bill wrote before) - Avoid overlapping boxes and an unnecessary line draw in the case where the player is never actually stuck.
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