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authorMichael Smith <mikesmiffy128@gmail.com>2022-04-30 00:23:31 +0100
committerMichael Smith <mikesmiffy128@gmail.com>2022-04-30 00:34:47 +0100
commit1a5c55eb89c22e8822ec057a3731a6d753f13859 (patch)
treefa09dd757a1966649119f70717bd11d679c0f179 /compile
parent1aaedffd8c68614936c59d4681e6dc111cb32691 (diff)
Centralise engine access, add Portal FOV changer
- A bunch of stuff is now defined in one header, engineapi.h - engineapi.c is responsible for setting up any interfaces/stuff that's used in more than one place - mkgamedata is pretty much rewritten and now supports nested conditionals - gamedata variables no longer have the gamedata_ prefix because it was just annoyingly long all the time - vcall macros are somewhat revamped and support dynamic (gamedata) indices - Portal 1 FOV can be set anywhere from 75-120 using fov_desired - tested in both the main versions currently used by runners - A few typos were also fixed ("intput," "writeable," "indexes")
Diffstat (limited to 'compile')
-rwxr-xr-xcompile6
1 files changed, 5 insertions, 1 deletions
diff --git a/compile b/compile
index 76dc638..64523b3 100755
--- a/compile
+++ b/compile
@@ -13,7 +13,8 @@ mkdir -p .build/include
: "${CC:=clang --target=-i686-pc-linux-gnu -fuse-ld=lld}"
: "${HOSTCC:=clang -fuse-ld=lld}"
-warnings="-Wall -pedantic -Wno-parentheses -Wno-missing-braces"
+warnings="-Wall -pedantic -Wno-parentheses -Wno-missing-braces \
+-Wno-gnu-zero-variadic-macro-arguments"
dbg=0
if [ "$dbg" = 1 ]; then
@@ -41,8 +42,11 @@ src="\
autojump.c
con_.c
demorec.c
+ engineapi.c
+ ent.c
extmalloc.c
fixes.c
+ fov.c
gamedata.c
gameinfo.c
hook.c