From 1a5c55eb89c22e8822ec057a3731a6d753f13859 Mon Sep 17 00:00:00 2001 From: Michael Smith Date: Sat, 30 Apr 2022 00:23:31 +0100 Subject: Centralise engine access, add Portal FOV changer - A bunch of stuff is now defined in one header, engineapi.h - engineapi.c is responsible for setting up any interfaces/stuff that's used in more than one place - mkgamedata is pretty much rewritten and now supports nested conditionals - gamedata variables no longer have the gamedata_ prefix because it was just annoyingly long all the time - vcall macros are somewhat revamped and support dynamic (gamedata) indices - Portal 1 FOV can be set anywhere from 75-120 using fov_desired - tested in both the main versions currently used by runners - A few typos were also fixed ("intput," "writeable," "indexes") --- compile | 6 +++++- 1 file changed, 5 insertions(+), 1 deletion(-) (limited to 'compile') diff --git a/compile b/compile index 76dc638..64523b3 100755 --- a/compile +++ b/compile @@ -13,7 +13,8 @@ mkdir -p .build/include : "${CC:=clang --target=-i686-pc-linux-gnu -fuse-ld=lld}" : "${HOSTCC:=clang -fuse-ld=lld}" -warnings="-Wall -pedantic -Wno-parentheses -Wno-missing-braces" +warnings="-Wall -pedantic -Wno-parentheses -Wno-missing-braces \ +-Wno-gnu-zero-variadic-macro-arguments" dbg=0 if [ "$dbg" = 1 ]; then @@ -41,8 +42,11 @@ src="\ autojump.c con_.c demorec.c + engineapi.c + ent.c extmalloc.c fixes.c + fov.c gamedata.c gameinfo.c hook.c -- cgit v1.2.3