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author | Michael Smith <mikesmiffy128@gmail.com> | 2024-09-16 20:36:16 +0100 |
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committer | Michael Smith <mikesmiffy128@gmail.com> | 2024-09-16 20:36:16 +0100 |
commit | 6d77b9751089f531375deb8ca7fb7b759cedbbb9 (patch) | |
tree | a2f6eb80bd761d9f0ef5447825a1126fe3b4ce0c /TODO/autojump | |
parent | 05cb6abe4ffaa6928190073f86423b3c0b03b4fd (diff) |
Address some minor L4D warp testing oversights
- Check the player's team before attempting any form of warp prediction
(as per the code bill wrote before)
- Avoid overlapping boxes and an unnecessary line draw in the case where
the player is never actually stuck.
Diffstat (limited to 'TODO/autojump')
0 files changed, 0 insertions, 0 deletions