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authorMichael Smith <mikesmiffy128@gmail.com>2023-08-30 23:17:16 +0100
committerMichael Smith <mikesmiffy128@gmail.com>2023-08-30 23:17:16 +0100
commit8a1c4de9b33128c10378f1938d8a60c071f01ad0 (patch)
tree4ca9f9717361353c98c6cce9c489b3d76c87b606
parent3acea30a35983df9d43d114d044109df1ad90931 (diff)
Change "plain" filetypes to the proper "text"
-rw-r--r--gamedata/engine.kv2
-rw-r--r--gamedata/entprops.kv2
-rw-r--r--gamedata/gamelib.kv2
-rw-r--r--gamedata/inputsystem.kv2
-rw-r--r--gamedata/matchmaking.kv2
5 files changed, 5 insertions, 5 deletions
diff --git a/gamedata/engine.kv b/gamedata/engine.kv
index 383fe3c..829e9e8 100644
--- a/gamedata/engine.kv
+++ b/gamedata/engine.kv
@@ -105,4 +105,4 @@ vtidx_VGuiIsInitialized { // likewise, function is just called IsInitialized()
L4Dbased "7 + NVDTOR"
}
-// vi: sw=4 ts=4 noet tw=80 cc=80 ft=plain
+// vi: sw=4 ts=4 noet tw=80 cc=80 ft=text
diff --git a/gamedata/entprops.kv b/gamedata/entprops.kv
index fdbe83a..942d9c9 100644
--- a/gamedata/entprops.kv
+++ b/gamedata/entprops.kv
@@ -6,4 +6,4 @@ off_entpos CBaseEntity/m_vecOrigin
// look angles, currently just for L4D1/2, can add other games as needed
off_eyeang "CCSPlayer/m_angEyeAngles[0]"
-// vi: sw=4 ts=4 noet tw=80 cc=80 ft=plain
+// vi: sw=4 ts=4 noet tw=80 cc=80 ft=text
diff --git a/gamedata/gamelib.kv b/gamedata/gamelib.kv
index 8de1013..653be12 100644
--- a/gamedata/gamelib.kv
+++ b/gamedata/gamelib.kv
@@ -40,4 +40,4 @@ vtidx_Teleport {
off_curtime 12
off_edicts { L4D 88 }
-// vi: sw=4 ts=4 noet tw=80 cc=80 ft=plain
+// vi: sw=4 ts=4 noet tw=80 cc=80 ft=text
diff --git a/gamedata/inputsystem.kv b/gamedata/inputsystem.kv
index 9c2e420..3c13e09 100644
--- a/gamedata/inputsystem.kv
+++ b/gamedata/inputsystem.kv
@@ -14,4 +14,4 @@ vtidx_GetRawMouseAccumulators {
Portal2 50
}
-// vi: sw=4 ts=4 noet tw=80 cc=80 ft=plain
+// vi: sw=4 ts=4 noet tw=80 cc=80 ft=text
diff --git a/gamedata/matchmaking.kv b/gamedata/matchmaking.kv
index 2cdf332..8ee618d 100644
--- a/gamedata/matchmaking.kv
+++ b/gamedata/matchmaking.kv
@@ -8,4 +8,4 @@ vtidx_GetMatchNetworkMsgController {
// IMatchNetworkMsgController
vtidx_GetActiveGameServerDetails { L4D 1 }
-// vi: sw=4 ts=4 noet tw=80 cc=80 ft=plain
+// vi: sw=4 ts=4 noet tw=80 cc=80 ft=text