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authorMichael Smith <mikesmiffy128@gmail.com>2023-06-12 22:39:37 +0100
committerMichael Smith <mikesmiffy128@gmail.com>2023-06-12 23:06:47 +0100
commit19fe683f14e1ba71e34b18d8f753bb5c93a75126 (patch)
treefb55fb7b6e1f661ca4809210434f51515b91ff46
parent7aa6bd1cd88db9cceef3d1c07cd7664cb47538be (diff)
Bump version to 0.6 and reset changelog string
-rw-r--r--src/sst.c12
-rw-r--r--src/version.h4
2 files changed, 3 insertions, 13 deletions
diff --git a/src/sst.c b/src/sst.c
index e00451a..af129be 100644
--- a/src/sst.c
+++ b/src/sst.c
@@ -206,17 +206,7 @@ static bool already_loaded = false, skip_unload = false;
// auto-update message. see below in do_featureinit()
static const char *updatenotes = "\
-* Added the ability to display this update information, hi there!\n\
-* Fixed loading if the game is under a Unicode/foreign-language file path\n\
-* Added sst_alias_remove and sst_alias_clear commands\n\
-* Autojump in Portal now requires sv_cheats 1, to keep the moderators happy\n\
-* The plugin can be loaded under Portal 2 again, although it might not do much\n\
-* cl_showdemooverlay is now unhidden for use as a recording indicator\n\
-* Added rapid resetting of L4D1/2 runs via the sst_l4d_quickreset command\n\
-* Added sst_mouse_factor, which can scale down raw input for view-snap tricks\n\
-* Reimplemented snd_mute_losefocus for games that don't have it\n\
-* Improved error messages across the board, so it's easier to report issues\n\
-* Fixed a bunch of other minor bugs and cleaned up tons of code\n\
+* Cleaned up even more code, because it's hard to be perfect all the time\n\
";
#include <featureinit.gen.h> // generated by build/codegen.c
diff --git a/src/version.h b/src/version.h
index fe2a790..2d07166 100644
--- a/src/version.h
+++ b/src/version.h
@@ -1,5 +1,5 @@
#define NAME "SST"
#define LONGNAME "Source Speedrun Tools Beta"
#define VERSION_MAJOR 0
-#define VERSION_MINOR 5
-#define VERSION "0.5"
+#define VERSION_MINOR 6
+#define VERSION "0.6"