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author | Michael Smith <mikesmiffy128@gmail.com> | 2024-05-21 23:03:13 +0100 |
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committer | Michael Smith <mikesmiffy128@gmail.com> | 2024-05-22 23:42:11 +0100 |
commit | ecb6456da345022306584bfaad60afe10695f63a (patch) | |
tree | 3663a976a791a822aeabf8eeb9e876c6578d5f02 | |
parent | 693ec1fd3a18eb0293394ff3306b9a84bf9206d7 (diff) |
Prepare a changelog for next release
-rw-r--r-- | src/sst.c | 9 |
1 files changed, 8 insertions, 1 deletions
@@ -254,7 +254,14 @@ static bool already_loaded = false, skip_unload = false; // auto-update message. see below in do_featureinit() static const char *updatenotes = "\ -* Cleaned up even more code, because it's hard to be perfect all the time\n\ +* Added sst_xhair_* commands to draw a custom crosshair overlay\n\ +* Added Left 4 Dead cutscene skipping on quick-reset (sst_l4d_quickreset_fastfwd)\n\ +* Fixed crashing on newest Left 4 Dead 2 Steam update\n\ +* Fixed broken autoload registration in some earlier engine branches\n\ +* Added mouse factor support to the current Left 4 Dead 1 version on Steam\n\ +* Removed requirement to install Visual C++ runtime redistributable\n\ +* Made various internal preparations for more cool stuff in the future\n\ +* Cleaned up even more code and fixed a few minor bugs, because nobody's perfect\n\ "; #include <featureinit.gen.h> // generated by build/codegen.c |