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/*
* Copyright © 2023 Michael Smith <mikesmiffy128@gmail.com>
*
* Permission to use, copy, modify, and/or distribute this software for any
* purpose with or without fee is hereby granted, provided that the above
* copyright notice and this permission notice appear in all copies.
*
* THE SOFTWARE IS PROVIDED “AS IS” AND THE AUTHOR DISCLAIMS ALL WARRANTIES WITH
* REGARD TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF MERCHANTABILITY
* AND FITNESS. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR ANY SPECIAL, DIRECT,
* INDIRECT, OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES WHATSOEVER RESULTING FROM
* LOSS OF USE, DATA OR PROFITS, WHETHER IN AN ACTION OF CONTRACT, NEGLIGENCE OR
* OTHER TORTIOUS ACTION, ARISING OUT OF OR IN CONNECTION WITH THE USE OR
* PERFORMANCE OF THIS SOFTWARE.
*/
#include <string.h>
#include "con_.h"
#include "engineapi.h"
#include "errmsg.h"
#include "gametype.h"
#include "feature.h"
#include "hook.h"
#include "intdefs.h"
#include "mem.h"
#include "os.h"
#include "ppmagic.h"
#include "sst.h"
#include "vcall.h"
FEATURE("portal gun colour customisation")
REQUIRE_GLOBAL(clientlib)
// It's like the thing Portal Tools does, but at runtime!
DEF_CVAR_UNREG(sst_portal_colour0, "Crosshair colour for gravity beam (hex)",
"F2CAA7", CON_ARCHIVE | CON_HIDDEN)
DEF_CVAR_UNREG(sst_portal_colour1, "Crosshair colour for left portal (hex)",
"40A0FF", CON_ARCHIVE | CON_HIDDEN)
DEF_CVAR_UNREG(sst_portal_colour2, "Crosshair colour for right portal (hex)",
"FFA020", CON_ARCHIVE | CON_HIDDEN)
static struct rgba colours[3] = {
{242, 202, 167, 255}, {64, 160, 255, 255}, {255, 160, 32, 255}};
static void hexparse(uchar out[static 4], const char *s) {
const char *p = s;
for (uchar *q = out; q - out < 3; ++q) {
if (*p >= '0' && *p <= '9') {
*q = *p++ - '0' << 4;
}
else if ((*p | 32) >= 'a' && (*p | 32) <= 'f') {
*q = 10 + (*p++ | 32) - 'a' << 4;
}
else {
// screw it, just fall back on white, I guess.
// note: this also handles *p == '\0' so we don't overrun the string
memset(out, 255, 4); // write 4 rather than 3, prolly faster?
return;
}
// repetitive unrolled nonsense
if (*p >= '0' && *p <= '9') {
*q |= *p++ - '0';
}
else if ((*p | 32) >= 'a' && (*p | 32) <= 'f') {
*q |= 10 + (*p++ | 32) - 'a';
}
else {
memset(out, 255, 4);
return;
}
}
//out[3] = 255; // never changes!
}
static void colourcb(struct con_var *v) {
// this is stupid and ugly and has no friends, too bad!
if (v == sst_portal_colour0) {
hexparse(colours[0].bytes, con_getvarstr(v));
}
else if (v == sst_portal_colour1) {
hexparse(colours[1].bytes, con_getvarstr(v));
}
else /* sst_portal_colour2 */ {
hexparse(colours[2].bytes, con_getvarstr(v));
}
}
// Original sig is the following but we wanna avoid calling convention weirdness
//typedef struct rgba (*UTIL_Portal_Color_func)(int);
typedef void (*UTIL_Portal_Color_func)(struct rgba *out, int portal);
static UTIL_Portal_Color_func orig_UTIL_Portal_Color;
static void hook_UTIL_Portal_Color(struct rgba *out, int portal) {
if (portal < 0 || portal > 2) *out = (struct rgba){255, 255, 255, 255};
else *out = colours[portal];
}
// TODO(compat): would like to do the usual pointer-chasing business instead of
// using hardcoded offsets, but that's pretty hard here. Would probably have to
// do the entprops stuff for ClientClass, get at the portalgun factory, get a
// vtable, find ViewModelDrawn or something, chase through another 4 or 5 call
// offsets to find something that calls UTIL_Portal_Color... that or dig through
// vgui/hud entries, find the crosshair drawing...
//
// For now we do this!
static bool find_UTIL_Portal_Color(void *base) {
static const uchar x[] = HEXBYTES(8B, 44, 24, 08, 83, E8, 00, 74, 37, 83,
E8, 01, B1, FF, 74, 1E, 83, E8, 01, 8B, 44, 24, 04, 88);
// 5135
orig_UTIL_Portal_Color = (UTIL_Portal_Color_func)mem_offset(base, 0x1BF090);
if (!memcmp((void *)orig_UTIL_Portal_Color, x, sizeof(x))) return true;
// 3420
orig_UTIL_Portal_Color = (UTIL_Portal_Color_func)mem_offset(base, 0x1AA810);
if (!memcmp((void *)orig_UTIL_Portal_Color, x, sizeof(x))) return true;
// SteamPipe (7197370) - almost sure to break in a later update!
static const uchar y[] = HEXBYTES(55, 8B, EC, 8B, 45, 0C, 83, E8, 00, 74,
24, 48, 74, 16, 48, 8B, 45, 08, 74, 08, C7, 00, FF, FF);
orig_UTIL_Portal_Color = (UTIL_Portal_Color_func)mem_offset(base, 0x234C00);
if (!memcmp((void *)orig_UTIL_Portal_Color, y, sizeof(y))) return true;
return false;
}
PREINIT {
if (!GAMETYPE_MATCHES(Portal1)) return false;
con_reg(sst_portal_colour0);
con_reg(sst_portal_colour1);
con_reg(sst_portal_colour2);
return true;
}
INIT {
#ifdef _WIN32
if (!find_UTIL_Portal_Color(clientlib)) {
errmsg_errorx("couldn't find UTIL_Portal_Color");
return false;
}
orig_UTIL_Portal_Color = (UTIL_Portal_Color_func)hook_inline(
(void *)orig_UTIL_Portal_Color, (void *)&hook_UTIL_Portal_Color);
if (!orig_UTIL_Portal_Color) {
errmsg_errorsys("couldn't hook UTIL_Portal_Color");
return false;
}
sst_portal_colour0->base.flags &= ~CON_HIDDEN;
sst_portal_colour0->cb = &colourcb;
sst_portal_colour1->base.flags &= ~CON_HIDDEN;
sst_portal_colour1->cb = &colourcb;
sst_portal_colour2->base.flags &= ~CON_HIDDEN;
sst_portal_colour2->cb = &colourcb;
return true;
#else
#warning TODO(linux): yet more stuff!
return false;
#endif
}
END {
unhook_inline((void *)orig_UTIL_Portal_Color);
}
// vi: sw=4 ts=4 noet tw=80 cc=80
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