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/*
* Copyright © 2022 Matthew Wozniak <sirtomato999@gmail.com>
*
* Permission to use, copy, modify, and/or distribute this software for any
* purpose with or without fee is hereby granted, provided that the above
* copyright notice and this permission notice appear in all copies.
*
* THE SOFTWARE IS PROVIDED “AS IS” AND THE AUTHOR DISCLAIMS ALL WARRANTIES WITH
* REGARD TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF MERCHANTABILITY
* AND FITNESS. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR ANY SPECIAL, DIRECT,
* INDIRECT, OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES WHATSOEVER RESULTING FROM
* LOSS OF USE, DATA OR PROFITS, WHETHER IN AN ACTION OF CONTRACT, NEGLIGENCE OR
* OTHER TORTIOUS ACTION, ARISING OUT OF OR IN CONNECTION WITH THE USE OR
* PERFORMANCE OF THIS SOFTWARE.
*/
#ifndef INC_HUD_H
#define INC_HUD_H
#include "event.h"
#include "engineapi.h"
#include "intdefs.h"
/*
* Emitted when the game HUD is being drawn. Allows features to draw their own
* additional overlays atop the game's standard HUD.
*/
DECL_EVENT(HudPaint, void)
/* Font style flags */
#define HUD_FONT_ITALIC 1
#define HUD_FONT_UNDERLINE 2
#define HUD_FONT_STRIKE 4
#define HUD_FONT_SYMBOL 8
#define HUD_FONT_AA 16
#define HUD_FONT_GAUSSBLUR 32
#define HUD_FONT_ROTARY 64
#define HUD_FONT_DROPSHADOW 128
#define HUD_FONT_ADDITIVE 256
#define HUD_FONT_OUTLINE 512
#define HUD_FONT_CUSTOM 1024
#define HUD_FONT_BITMAP 2048
/* Gets a font handle by its name in sourcescheme.res. */
ulong hud_getfont(const char *name, bool proportional);
/* Sets the drawing pen colour for subsequent HUD drawing calls (below). */
void hud_setcolour(struct rgba colour);
/* Draws a rectangle on top of the HUD. */
void hud_drawrect(int x0, int y0, int x1, int y1, struct rgba colour, bool fill);
/* Draws a line on top of the HUD. */
void hud_drawline(int x0, int y0, int x1, int y1, struct rgba colour);
/* Draws an arbitrary series of lines between an array of points. */
void hud_drawpolyline(int *xs, int *ys, int npoints, struct rgba colour);
/* Draws text using a given font handle. */
void hud_drawtext(ulong font, int x, int y, struct rgba colour, ushort *str,
int len);
/* Returns the width and height of the game window in pixels. */
void hud_screensize(int *width, int *height);
/* Returns the height of a font, in pixels. */
int hud_fontheight(ulong font);
/* Returns the width of a font character, in pixels. */
int hud_getcharwidth(ulong font, int ch);
#endif
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