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/*
 * Copyright © 2022 Michael Smith <mikesmiffy128@gmail.com>
 *
 * Permission to use, copy, modify, and/or distribute this software for any
 * purpose with or without fee is hereby granted, provided that the above
 * copyright notice and this permission notice appear in all copies.
 *
 * THE SOFTWARE IS PROVIDED “AS IS” AND THE AUTHOR DISCLAIMS ALL WARRANTIES WITH
 * REGARD TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF MERCHANTABILITY
 * AND FITNESS. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR ANY SPECIAL, DIRECT,
 * INDIRECT, OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES WHATSOEVER RESULTING FROM
 * LOSS OF USE, DATA OR PROFITS, WHETHER IN AN ACTION OF CONTRACT, NEGLIGENCE OR
 * OTHER TORTIOUS ACTION, ARISING OUT OF OR IN CONNECTION WITH THE USE OR
 * PERFORMANCE OF THIS SOFTWARE.
 */

#ifndef INC_GAMEINFO_H
#define INC_GAMEINFO_H

#include <stdio.h>

#include "intdefs.h"
#include "os.h"

/* These variables are only set after calling gameinfo_init(). */
extern const os_char *gameinfo_bindir;    /* Absolute path to top-level bin/ */
extern const os_char *gameinfo_gamedir;   /* Absolute path to game directory */
extern const char    *gameinfo_title;     /* Name of the game (window title) */
extern const os_char *gameinfo_clientlib; /* Absolute path to the client lib */
extern const os_char *gameinfo_serverlib; /* Absolute path to the server lib */

/*
 * This function is called early in the plugin load and does a whole bunch of
 * spaghetti magic to figure out which game/engine we're in and where its
 * libraries (which we want to hook) are located.
 */
bool gameinfo_init(void);

#endif

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