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/*
* Copyright © 2022 Michael Smith <mikesmiffy128@gmail.com>
*
* Permission to use, copy, modify, and/or distribute this software for any
* purpose with or without fee is hereby granted, provided that the above
* copyright notice and this permission notice appear in all copies.
*
* THE SOFTWARE IS PROVIDED “AS IS” AND THE AUTHOR DISCLAIMS ALL WARRANTIES WITH
* REGARD TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF MERCHANTABILITY
* AND FITNESS. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR ANY SPECIAL, DIRECT,
* INDIRECT, OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES WHATSOEVER RESULTING FROM
* LOSS OF USE, DATA OR PROFITS, WHETHER IN AN ACTION OF CONTRACT, NEGLIGENCE OR
* OTHER TORTIOUS ACTION, ARISING OUT OF OR IN CONNECTION WITH THE USE OR
* PERFORMANCE OF THIS SOFTWARE.
*/
#ifndef INC_GAMEINFO_H
#define INC_GAMEINFO_H
#include <stdio.h>
#include "intdefs.h"
#include "os.h"
/* These variables are only set after calling gameinfo_init(). */
extern const os_char *gameinfo_bindir; /* Absolute path to top-level bin/ */
extern const os_char *gameinfo_gamedir; /* Absolute path to game directory */
extern const char *gameinfo_title; /* Name of the game (window title) */
extern const os_char *gameinfo_clientlib; /* Absolute path to the client lib */
extern const os_char *gameinfo_serverlib; /* Absolute path to the server lib */
/*
* This function is called early in the plugin load and does a whole bunch of
* spaghetti magic to figure out which game/engine we're in and where its
* libraries (which we want to hook) are located.
*/
bool gameinfo_init(void);
#endif
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