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/*
* Copyright © 2021 Michael Smith <mikesmiffy128@gmail.com>
*
* Permission to use, copy, modify, and/or distribute this software for any
* purpose with or without fee is hereby granted, provided that the above
* copyright notice and this permission notice appear in all copies.
*
* THE SOFTWARE IS PROVIDED "AS IS" AND THE AUTHOR DISCLAIMS ALL WARRANTIES WITH
* REGARD TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF MERCHANTABILITY
* AND FITNESS. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR ANY SPECIAL, DIRECT,
* INDIRECT, OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES WHATSOEVER RESULTING FROM
* LOSS OF USE, DATA OR PROFITS, WHETHER IN AN ACTION OF CONTRACT, NEGLIGENCE OR
* OTHER TORTIOUS ACTION, ARISING OUT OF OR IN CONNECTION WITH THE USE OR
* PERFORMANCE OF THIS SOFTWARE.
*/
#include <stdlib.h>
#include <string.h>
#include "con_.h"
#include "gametype.h"
static void unhide(const char *name) {
struct con_var *v = con_findvar(name);
if (v) v->parent->base.flags &= ~(CON_DEVONLY | CON_HIDDEN);
}
void fixes_apply(void) {
// expose all the demo stuff, for games like L4D that hide it for some
// reason.
unhide("demo_debug");
unhide("demo_fastforwardfinalspeed");
unhide("demo_fastforwardramptime");
unhide("demo_fastforwardstartspeed");
unhide("demo_gototick");
unhide("demo_interplimit");
unhide("demo_legacy_rollback");
unhide("demo_pauseatservertick");
unhide("demo_quitafterplayback");
unhide("director_afk_timeout");
unhide("mp_restartgame");
// handy console stuff
unhide("con_filter_enable");
unhide("con_filter_text");
unhide("con_filter_text_out");
// also, let people just do this lol. why not
unhide("developer");
// L4D2 doesn't let you set sv_cheats in lobbies, but turns out it skips all
// the lobby checks if this random command is developer-only, presumably
// because that flag is compiled out in debug builds and devs want to be
// able to use cheats. Took literally hours of staring at Ghidra to find
// this out. Good meme 8/10.
unhide("sv_hosting_lobby");
// L4D2 resets mat_queue_mode to -1 (multicore rendering off) all the time
// if gpu_level is 0 (low shader detail), causing lag that can only be fixed
// by manually fixing the setting in video settings. Make mat_queue_mode
// public so it can be set on a bind or something to work around this bug,
// *but* constrain it so people don't use the other two modes, which aren't
// available otherwise. Unlike other fixes, make this one only fire for L4D2
// since we don't know what video modes should be available for every other
// Source game.
if (GAMETYPE_MATCHES(L4D2)) {
// TODO(compat): *technically* this should also check for newer
// versions since they don't have the bug but whatever that's a nitpick
struct con_var *v = con_findvar("mat_queue_mode");
if (v) v->parent->base.flags &= ~(CON_DEVONLY | CON_HIDDEN);
v->parent->hasmax = true; v->parent->maxval = 0;
unhide("mat_queue_mode");
}
}
// vi: sw=4 ts=4 noet tw=80 cc=80
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