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/*
* Copyright © 2022 Michael Smith <mikesmiffy128@gmail.com>
*
* Permission to use, copy, modify, and/or distribute this software for any
* purpose with or without fee is hereby granted, provided that the above
* copyright notice and this permission notice appear in all copies.
*
* THE SOFTWARE IS PROVIDED “AS IS” AND THE AUTHOR DISCLAIMS ALL WARRANTIES WITH
* REGARD TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF MERCHANTABILITY
* AND FITNESS. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR ANY SPECIAL, DIRECT,
* INDIRECT, OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES WHATSOEVER RESULTING FROM
* LOSS OF USE, DATA OR PROFITS, WHETHER IN AN ACTION OF CONTRACT, NEGLIGENCE OR
* OTHER TORTIOUS ACTION, ARISING OUT OF OR IN CONNECTION WITH THE USE OR
* PERFORMANCE OF THIS SOFTWARE.
*/
#ifndef INC_FEATURE_H
#define INC_FEATURE_H
#define _FEATURE_CAT1(a, b) a##b
#define _FEATURE_CAT(a, b) _FEATURE_CAT1(a, b)
/*
* Declares that this translation unit implements a "feature" - a unit of
* plugin functionality.
*
* desc specifies a string to be displayed to the user. Omit this to declare an
* internal feature, which won't be advertised, but will be available to other
* features.
*/
#define FEATURE(... /*desc*/)
/*
* Indicates that the specified feature is required for this feature to function.
* If that feature fails to initialise, this feature will not be enabled.
*/
#define REQUIRE(feature)
/*
* Indicates that the specified feature should be initialised before this one,
* but is not a hard requirement.
*
* Presence of a feature can be tested for using has_<featurename>.
*/
#define REQUEST(featname) extern bool has_##featname;
/*
* Indicates that the specified gamedata entry is required for this feature to
* function. If that entry is missing, this feature will not be enabled.
*
* Note that optional gamedata doesn't need to be specified here as it has no
* effect on whether this feature is loaded. It can simply be tested for using
* has_<entryname>.
*/
#define REQUIRE_GAMEDATA(feature)
/*
* Indicates that this feature requires a global variable (such as a factory or
* globally-exposed engine interface) to be non-null in order to function. If
* the variable has a null/zero value prior to feature initialisation, this
* feature will not be enabled.
*/
#define REQUIRE_GLOBAL(varname)
/*
* Defines the special feature init function which is unique to this translation
* unit. This should return true to indicate success, or false to indicate
* failure. Features which start to load will cause dependent features not to be
* started.
*
* Features are required to specify this function.
*/
#define INIT bool _FEATURE_CAT(_feature_init_, MODULE_NAME)(void) // { code... }
/*
* Defines the special, optional feature shutdown function which is unique to
* this translation unit. This does not return a value, and may be either
* specified once, or left out if no cleanup is required for this feature.
*/
#define END void _FEATURE_CAT(_feature_end_, MODULE_NAME)(void) // { code... }
/*
* Defines a conditional check to run prior to checking other requirements for
* this feature. This can be used to match a certain game type or conditionally
* register console variables, and should return true or false to indicate
* whether the feature should continue to initialise.
*/
#define PREINIT bool _FEATURE_CAT(_feature_preinit_, MODULE_NAME)(void) // {...}
#endif
// vi: sw=4 ts=4 noet tw=80 cc=80
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