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/*
* Copyright © 2022 Michael Smith <mikesmiffy128@gmail.com>
*
* Permission to use, copy, modify, and/or distribute this software for any
* purpose with or without fee is hereby granted, provided that the above
* copyright notice and this permission notice appear in all copies.
*
* THE SOFTWARE IS PROVIDED “AS IS” AND THE AUTHOR DISCLAIMS ALL WARRANTIES WITH
* REGARD TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF MERCHANTABILITY
* AND FITNESS. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR ANY SPECIAL, DIRECT,
* INDIRECT, OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES WHATSOEVER RESULTING FROM
* LOSS OF USE, DATA OR PROFITS, WHETHER IN AN ACTION OF CONTRACT, NEGLIGENCE OR
* OTHER TORTIOUS ACTION, ARISING OUT OF OR IN CONNECTION WITH THE USE OR
* PERFORMANCE OF THIS SOFTWARE.
*/
#include <stdbool.h>
#include "con_.h"
#include "engineapi.h"
#include "gamedata.h"
#include "gametype.h"
#include "intdefs.h"
#include "mem.h"
#include "vcall.h"
DECL_VFUNC_DYN(void *, PEntityOfEntIndex, int)
static struct edict **edicts = 0;
void *ent_getedict(int idx) {
if (edicts) {
// globalvars->edicts seems to be null when disconnected
if (!*edicts) return 0;
return mem_offset(*edicts, sz_edict * idx);
}
else {
return VCALL(engserver, PEntityOfEntIndex, idx);
}
}
void *ent_get(int idx) {
struct edict *e = ent_getedict(idx);
if (!e) return 0;
return e->ent_unknown;
}
bool ent_init(void) {
// for PEntityOfEntIndex we don't really have to do any more init, we
// can just call the function later.
if (has_vtidx_PEntityOfEntIndex) return true;
if (globalvars && has_off_edicts) {
edicts = mem_offset(globalvars, off_edicts);
return true;
}
con_warn("ent: not implemented for this engine\n");
return false;
}
// vi: sw=4 ts=4 noet tw=80 cc=80
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