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/*
* Copyright © 2021 Willian Henrique <wsimanbrazil@yahoo.com.br>
* Copyright © 2023 Michael Smith <mikesmiffy128@gmail.com>
*
* Permission to use, copy, modify, and/or distribute this software for any
* purpose with or without fee is hereby granted, provided that the above
* copyright notice and this permission notice appear in all copies.
*
* THE SOFTWARE IS PROVIDED “AS IS” AND THE AUTHOR DISCLAIMS ALL WARRANTIES WITH
* REGARD TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF MERCHANTABILITY
* AND FITNESS. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR ANY SPECIAL, DIRECT,
* INDIRECT, OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES WHATSOEVER RESULTING FROM
* LOSS OF USE, DATA OR PROFITS, WHETHER IN AN ACTION OF CONTRACT, NEGLIGENCE OR
* OTHER TORTIOUS ACTION, ARISING OUT OF OR IN CONNECTION WITH THE USE OR
* PERFORMANCE OF THIS SOFTWARE.
*/
#ifndef INC_DEMOREC_H
#define INC_DEMOREC_H
#include "event.h"
// For internal use by democustom
extern void *demorecorder;
/*
* Whether to ignore the value of the sst_autorecord cvar and just keep
* recording anyway. Will be used to further automate demo recording later.
*/
extern bool demorec_forceauto;
/*
* The current/last basename for recorded demos - to which _2, _3, etc. is
* appended by the engine. May contain garbage or null bytes if recording hasn't
* been started.
*
* This is currently implemented as a pointer directly inside the engine demo
* recorder instance.
*/
extern const char *demorec_basename;
/*
* Starts recording a demo with the provided name (or relative path). If a demo
* is already being recorded, or the path was deemed invalid by the game, does
* nothing and returns false. Otherwise returns true.
*
* Assumes any subdirectories already exist - recording may silently fail
* otherwise.
*/
bool demorec_start(const char *name);
/*
* Stops recording the current demo and returns the number of demos recorded
* (the first will have the original basename + .dem extension; the rest will
* have the _N.dem suffixes). Value will be zero if the recording is stopped
* before the game has even gotten a chance to create the first demo file.
*/
int demorec_stop(void);
/*
* Returns the current number in the recording sequence, or -1 if not recording.
* Value may be 0 if recording was requested but has yet to start (say, because
* we have yet to join a map).
*/
int demorec_demonum(void);
/*
* Used to determine whether to allow usage of the normal record and stop
* commands. Code which takes over control of demo recording can use this to
* block the user from interfering.
*/
DECL_PREDICATE(DemoControlAllowed, void)
/*
* Emitted whenever a recording session is about to be started, as a result of
* either the record command or a call to the demorec_start() function. A demo
* file won't actually have been created yet; this merely indicates that a
* request to record has happened.
*/
DECL_EVENT(DemoRecordStarting, void)
/*
* Emitted when the current demo or series of demos has finished recording.
* Receives the number of recorded demo files (which could be 0) as an argument.
*/
DECL_EVENT(DemoRecordStopped, int)
#endif
// vi: sw=4 ts=4 noet tw=80 cc=80
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