1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
|
/*
* Copyright © 2021 Willian Henrique <wsimanbrazil@yahoo.com.br>
* Copyright © 2022 Michael Smith <mikesmiffy128@gmail.com>
*
* Permission to use, copy, modify, and/or distribute this software for any
* purpose with or without fee is hereby granted, provided that the above
* copyright notice and this permission notice appear in all copies.
*
* THE SOFTWARE IS PROVIDED “AS IS” AND THE AUTHOR DISCLAIMS ALL WARRANTIES WITH
* REGARD TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF MERCHANTABILITY
* AND FITNESS. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR ANY SPECIAL, DIRECT,
* INDIRECT, OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES WHATSOEVER RESULTING FROM
* LOSS OF USE, DATA OR PROFITS, WHETHER IN AN ACTION OF CONTRACT, NEGLIGENCE OR
* OTHER TORTIOUS ACTION, ARISING OUT OF OR IN CONNECTION WITH THE USE OR
* PERFORMANCE OF THIS SOFTWARE.
*/
#include <stdbool.h>
#include <string.h>
#include "bitbuf.h"
#include "con_.h"
#include "demorec.h"
#include "engineapi.h"
#include "gamedata.h"
#include "gameinfo.h"
#include "hook.h"
#include "intdefs.h"
#include "mem.h"
#include "os.h"
#include "ppmagic.h"
#include "vcall.h"
#include "x86.h"
DEF_CVAR(sst_autorecord, "Continue recording demos after server disconnects", 1,
CON_ARCHIVE | CON_HIDDEN)
static void *demorecorder;
static int *demonum;
static bool *recording;
static bool wantstop = false;
#define SIGNONSTATE_NEW 3
#define SIGNONSTATE_SPAWN 5
#define SIGNONSTATE_FULL 6
typedef void (*VCALLCONV SetSignonState_func)(void *, int);
static SetSignonState_func orig_SetSignonState;
static void VCALLCONV hook_SetSignonState(void *this_, int state) {
struct CDemoRecorder *this = this_;
// apparently NEW only *sometimes* bumps the demo num - prevent this!
if (state == SIGNONSTATE_NEW) {
int oldnum = *demonum;
orig_SetSignonState(this, state);
*demonum = oldnum;
return;
}
// SPAWN always fires once every load, so use that to bump demonum instead
if (state == SIGNONSTATE_SPAWN) ++*demonum;
// dumb hack: game actually creates the demo file on FULL. we set demonum to
// 0 in the record command hook so that it gets incremented to 1 on SPAWN.
// if it's still 0 here, bump it up to 1 real quick!
else if (state == SIGNONSTATE_FULL && *demonum == 0) *demonum = 1;
orig_SetSignonState(this, state);
}
typedef void (*VCALLCONV StopRecording_func)(void *);
static StopRecording_func orig_StopRecording;
static void VCALLCONV hook_StopRecording(void *this) {
// This can be called any number of times in a row, generally twice per load
// and once per explicit disconnect. Each time the engine sets demonum to 0
// and recording to false.
bool wasrecording = *recording;
int lastnum = *demonum;
orig_StopRecording(this);
// If the user didn't specifically request the stop, tell the engine to
// start recording again as soon as it can.
if (wasrecording && !wantstop && con_getvari(sst_autorecord)) {
*recording = true;
*demonum = lastnum;
}
}
static struct con_cmd *cmd_record, *cmd_stop;
static con_cmdcb orig_record_cb, orig_stop_cb;
static void hook_record_cb(const struct con_cmdargs *args) {
bool was = *recording;
if (!was && args->argc == 2 || args->argc == 3) {
// safety check: make sure a directory exists, otherwise recording
// silently fails
const char *arg = args->argv[1];
const char *lastslash = 0;
for (const char *p = arg; *p; ++p) {
#ifdef _WIN32
if (*p == '/' || *p == '\\') lastslash = p;
#else
if (*p == '/') lastslash = p;
#endif
}
if (lastslash) {
int argdirlen = lastslash - arg;
int gdlen = os_strlen(gameinfo_gamedir);
if (gdlen + 1 + argdirlen < PATH_MAX) { // if not, too bad
os_char dir[PATH_MAX], *q = dir;
memcpy(q, gameinfo_gamedir, gdlen * sizeof(gameinfo_gamedir));
q += gdlen;
*q++ = OS_LIT('/');
// ascii->wtf16 (probably turns into memcpy() on linux)
for (const char *p = arg; p - arg < argdirlen; ++p, ++q) {
*q = (uchar)*p;
}
q[argdirlen] = OS_LIT('\0');
if (os_access(dir, X_OK) == -1) {
con_warn("ERROR: can't record demo: subdirectory %.*s "
"doesn't exist\n", argdirlen, arg);
return;
}
}
}
}
orig_record_cb(args);
if (!was && *recording) *demonum = 0; // see SetSignonState comment above
}
static void hook_stop_cb(const struct con_cmdargs *args) {
wantstop = true;
orig_stop_cb(args);
wantstop = false;
}
// XXX: probably want some general foreach-instruction macro once we start doing
// this kind of hackery in multiple different places
#define NEXT_INSN(p) do { \
int _len = x86_len(p); \
if (_len == -1) { \
con_warn("demorec: %s: unknown or invalid instruction\n", __func__); \
return false; \
} \
(p) += _len; \
} while (0)
// This finds the "demorecorder" global variable (the engine-wide CDemoRecorder
// instance).
static inline bool find_demorecorder(struct con_cmd *cmd_stop) {
#ifdef _WIN32
// The "stop" command calls the virtual function demorecorder.IsRecording(),
// so just look for the load of the "this" pointer into ECX
for (uchar *p = (uchar *)orig_stop_cb; p - (uchar *)orig_stop_cb < 32;) {
if (p[0] == X86_MOVRMW && p[1] == X86_MODRM(0, 1, 5)) {
void **indirect = mem_loadptr(p + 2);
demorecorder = *indirect;
return true;
}
NEXT_INSN(p);
}
#else
#warning TODO(linux): implement linux equivalent (cdecl!)
#endif
return false;
}
// This finds "m_bRecording" and "m_nDemoNumber" using the pointer to the
// original "StopRecording" demorecorder function.
static inline bool find_recmembers(void *stoprecording) {
#ifdef _WIN32
for (uchar *p = (uchar *)stoprecording; p - (uchar *)stoprecording < 128;) {
// m_nDemoNumber = 0 -> mov dword ptr [<reg> + off], 0
// XXX: might end up wanting constants for the MRM field masks?
if (p[0] == X86_MOVMIW && (p[1] & 0xC0) == 0x80 &&
mem_load32(p + 6) == 0) {
demonum = mem_offset(demorecorder, mem_load32(p + 2));
}
// m_bRecording = false -> mov byte ptr [<reg> + off], 0
else if (p[0] == X86_MOVMI8 && (p[1] & 0xC0) == 0x80 && p[6] == 0) {
recording = mem_offset(demorecorder, mem_load32(p + 2));
}
if (recording && demonum) return true; // blegh
NEXT_INSN(p);
}
#else // linux is probably different here idk
#warning TODO(linux): implement linux equivalent (???)
#endif
return false;
}
bool demorec_init(void) {
if (!has_vtidx_StopRecording) {
con_warn("demorec: missing gamedata entries for this engine\n");
return false;
}
cmd_record = con_findcmd("record");
if (!cmd_record) { // can *this* even happen? I hope not!
con_warn("demorec: couldn't find \"record\" command\n");
return false;
}
orig_record_cb = con_getcmdcb(cmd_record);
cmd_stop = con_findcmd("stop");
if (!cmd_stop) {
con_warn("demorec: couldn't find \"stop\" command\n");
return false;
}
orig_stop_cb = con_getcmdcb(cmd_stop);
if (!find_demorecorder(cmd_stop)) {
con_warn("demorec: couldn't find demo recorder instance\n");
return false;
}
void **vtable = *(void ***)demorecorder;
// XXX: 16 is totally arbitrary here! figure out proper bounds later
if (!os_mprot(vtable, 16 * sizeof(void *), PAGE_EXECUTE_READWRITE)) {
#ifdef _WIN32
char err[128];
OS_WINDOWS_ERROR(err);
#else
const char *err = strerror(errno);
#endif
con_warn("demorec: couldn't unprotect CDemoRecorder vtable: %s\n", err);
return false;
}
if (!find_recmembers(vtable[vtidx_StopRecording])) {
con_warn("demorec: couldn't find m_bRecording and m_nDemoNumber\n");
return false;
}
orig_SetSignonState = (SetSignonState_func)hook_vtable(vtable,
vtidx_SetSignonState, (void *)&hook_SetSignonState);
orig_StopRecording = (StopRecording_func)hook_vtable(vtable,
vtidx_StopRecording, (void *)&hook_StopRecording);
orig_record_cb = cmd_record->cb; cmd_record->cb = &hook_record_cb;
orig_stop_cb = cmd_stop->cb; cmd_stop->cb = &hook_stop_cb;
sst_autorecord->base.flags &= ~CON_HIDDEN;
return true;
}
void demorec_end(void) {
// avoid dumb edge case if someone somehow records and immediately unloads
if (*recording && *demonum == 0) *demonum = 1;
void **vtable = *(void ***)demorecorder;
unhook_vtable(vtable, vtidx_SetSignonState, (void *)orig_SetSignonState);
unhook_vtable(vtable, vtidx_StopRecording, (void *)orig_StopRecording);
cmd_record->cb = orig_record_cb;
cmd_stop->cb = orig_stop_cb;
}
// custom data writing stuff is a separate feature, defined below. it we can't
// find WriteMessage, we can still probably do the auto recording stuff above
static int nbits_msgtype, nbits_datalen;
// The engine allows usermessages up to 255 bytes, we add 2 bytes of overhead,
// and then there's the leading bits before that too (see create_message)
static char bb_buf[DEMOREC_CUSTOM_MSG_MAX + 4];
static struct bitbuf bb = {
bb_buf, sizeof(bb_buf), sizeof(bb_buf) * 8, 0, false, false, "SST"
};
static void create_message(struct bitbuf *msg, const void *buf, int len) {
// The way we pack our custom demo data is via a user message packet with
// type "HudText" - this causes the client to do a text lookup which will
// simply silently fail on invalid keys. By making the first byte null
// (creating an empty string), we get the rest of the packet to stick in
// whatever other data we want.
//
// Notes from Uncrafted:
// > But yeah the data you want to append is as follows:
// > - 6 bits (5 bits in older versions) for the message type - should be 23
// > for user message
bitbuf_appendbits(msg, 23, nbits_msgtype);
// > - 1 byte for the user message type - should be 2 for HudText
bitbuf_appendbyte(msg, 2);
// > - ~~an int~~ 11 or 12 bits for the length of your data in bits,
bitbuf_appendbits(msg, len * 8, nbits_datalen); // NOTE: assuming len <= 254
// > - your data
// [first the aforementioned null byte, plus an arbitrary marker byte to
// avoid confusion when parsing the demo later...
bitbuf_appendbyte(msg, 0);
bitbuf_appendbyte(msg, 0xAC);
// ... and then just the data itself]
bitbuf_appendbuf(msg, buf, len);
// Thanks Uncrafted, very cool!
}
typedef void (*VCALLCONV WriteMessages_func)(void *this, struct bitbuf *msg);
static WriteMessages_func WriteMessages = 0;
void demorec_writecustom(void *buf, int len) {
create_message(&bb, buf, len);
WriteMessages(demorecorder, &bb);
bitbuf_reset(&bb);
}
// This finds the CDemoRecorder::WriteMessages() function, which takes a raw
// network packet, wraps it up in the appropriate demo framing format and writes
// it out to the demo file being recorded.
static bool find_WriteMessages(void) {
// TODO(compat): probably rewrite this to just scan for a call instruction!
const uchar *insns = (*(uchar ***)demorecorder)[vtidx_RecordPacket];
// RecordPacket calls WriteMessages pretty much right away:
// 56 push esi
// 57 push edi
// 8B F1 mov esi,ecx
// 8D BE lea edi,[esi + 0x68c]
// 8C 06 00 00
// 57 push edi
// E8 call CDemoRecorder_WriteMessages
// B0 EF FF FF
// So we just double check the byte pattern...
static const uchar bytes[] =
#ifdef _WIN32
HEXBYTES(56, 57, 8B, F1, 8D, BE, 8C, 06, 00, 00, 57, E8);
#else
#warning This is possibly different on Linux too, have a look!
{-1, -1, -1, -1, -1, -1};
#endif
if (!memcmp(insns, bytes, sizeof(bytes))) {
ssize off = mem_loadoffset(insns + sizeof(bytes));
// ... and then offset is relative to the address of whatever is _after_
// the call instruction... because x86.
WriteMessages = (WriteMessages_func)(insns + sizeof(bytes) + 4 + off);
return true;
}
return false;
}
bool demorec_custom_init(void) {
if (!has_vtidx_GetEngineBuildNumber || !has_vtidx_RecordPacket) {
con_warn("demorec: custom: missing gamedata entries for this engine\n");
return false;
}
// More UncraftedkNowledge:
// > yeah okay so [the usermessage length is] 11 bits if the demo protocol
// > is 11 or if the game is l4d2 and the network protocol is 2042.
// > otherwise it's 12 bits
// > there might be some other l4d2 versions where it's 11 but idk
// So here we have to figure out the network protocol version!
void *clientiface;
uint buildnum;
// TODO(compat): probably expose VEngineClient/VEngineServer some other way
// if it's useful elsewhere later!?
if (clientiface = factory_engine("VEngineClient013", 0)) {
typedef uint (*VCALLCONV GetEngineBuildNumber_func)(void *this);
buildnum = (*(GetEngineBuildNumber_func **)clientiface)[
vtidx_GetEngineBuildNumber](clientiface);
}
// add support for other interfaces here:
// else if (clientiface = factory_engine("VEngineClient0XX", 0)) {
// ...
// }
else {
return false;
}
// condition is redundant until other GetEngineBuildNumber offsets are added
// if (GAMETYPE_MATCHES(L4D2)) {
nbits_msgtype = 6;
// based on Some Code I Read, buildnum *should* be the protocol version,
// however L4D2 returns the actual game version instead, because sure
// why not. The only practical difference though is that the network
// protocol froze after 2042, so we just have to do a >=. No big deal
// really.
if (buildnum >= 2042) nbits_datalen = 11; else nbits_datalen = 12;
// }
return find_WriteMessages();
}
// vi: sw=4 ts=4 noet tw=80 cc=80
|