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/*
* Copyright © 2021 Willian Henrique <wsimanbrazil@yahoo.com.br>
* Copyright © 2021 Michael Smith <mikesmiffy128@gmail.com>
*
* Permission to use, copy, modify, and/or distribute this software for any
* purpose with or without fee is hereby granted, provided that the above
* copyright notice and this permission notice appear in all copies.
*
* THE SOFTWARE IS PROVIDED "AS IS" AND THE AUTHOR DISCLAIMS ALL WARRANTIES WITH
* REGARD TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF MERCHANTABILITY
* AND FITNESS. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR ANY SPECIAL, DIRECT,
* INDIRECT, OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES WHATSOEVER RESULTING FROM
* LOSS OF USE, DATA OR PROFITS, WHETHER IN AN ACTION OF CONTRACT, NEGLIGENCE OR
* OTHER TORTIOUS ACTION, ARISING OUT OF OR IN CONNECTION WITH THE USE OR
* PERFORMANCE OF THIS SOFTWARE.
*/
#include <stdbool.h>
#include <string.h>
#include "bitbuf.h"
#include "con_.h"
#include "demorec.h"
#include "hook.h"
#include "factory.h"
#include "gamedata.h"
#include "intdefs.h"
#include "mem.h"
#include "os.h"
#include "udis86.h"
#include "vcall.h"
#define SIGNONSTATE_SPAWN 5 // ready to receive entity packets
#define SIGNONSTATE_FULL 6 // fully connected, first non-delta packet receieved
typedef void (*VCALLCONV f_StopRecording)(void *);
typedef void (*VCALLCONV f_SetSignonState)(void *, int);
static void *demorecorder;
static struct con_cmd *cmd_stop;
static bool *recording;
static int *demonum;
static f_SetSignonState orig_SetSignonState;
static f_StopRecording orig_StopRecording;
static con_cmdcb orig_stop_callback;
static int nbits_msgtype;
static int nbits_datalen;
static int auto_demonum = 1;
static bool auto_recording = false;
DEF_CVAR(sst_autorecord, "Continue recording demos through map changes", 1,
CON_ARCHIVE | CON_HIDDEN)
static void VCALLCONV hook_StopRecording(void *this) {
// This hook will get called twice per loaded save (in most games/versions,
// at least, according to SAR people): first with m_bLoadgame set to false
// and then with it set to true. This will set m_nDemoNumber to 0 and
// m_bRecording to false
orig_StopRecording(this);
if (auto_recording && con_getvari(sst_autorecord)) {
*demonum = auto_demonum;
*recording = true;
}
else {
auto_demonum = 1;
auto_recording = false;
}
}
static void VCALLCONV hook_SetSignonState(void *this, int state) {
// SIGNONSTATE_FULL *may* happen twice per load, depending on the game, so
// use SIGNONSTATE_SPAWN for demo number increase
if (state == SIGNONSTATE_SPAWN && auto_recording) auto_demonum++;
// Starting a demo recording will call this function with SIGNONSTATE_FULL
// After a load, the engine's demo recorder will only start recording when
// it reaches this state, so this is a good time to set the flag if needed
else if (state == SIGNONSTATE_FULL) {
// Changing sessions may unset the recording flag (or so says NeKzor),
// so if we want to be recording, we want to tell the engine to record.
// But also, if the engine is already recording, we want our state to
// reflect *that*. IOW, if either thing is set, also set the other one.
auto_recording |= *recording; *recording = auto_recording;
// FIXME: this will override demonum incorrectly if the plugin is
// loaded while demos are already being recorded
if (auto_recording) *demonum = auto_demonum;
}
orig_SetSignonState(this, state);
}
static void hook_stop_callback(const struct con_cmdargs *args) {
auto_recording = false;
orig_stop_callback(args);
}
// The engine allows usermessages up to 255 bytes, we add 2 bytes of overhead,
// and then there's the leading bits before that too (see create_message)
static char bb_buf[DEMOREC_CUSTOM_MSG_MAX + 4];
static struct bitbuf bb = {
bb_buf, sizeof(bb_buf), sizeof(bb_buf) * 8, 0, false, false, "SST"
};
static void create_message(struct bitbuf *msg, const void *buf, int len) {
// The way we pack our custom demo data is via a user message packet with
// type "HudText" - this causes the client to do a text lookup which will
// simply silently fail on invalid keys. By making the first byte null
// (creating an empty string), we get the rest of the packet to stick in
// whatever other data we want.
//
// Notes from Uncrafted:
// > But yeah the data you want to append is as follows:
// > - 6 bits (5 bits in older versions) for the message type - should be 23
// > for user message
bitbuf_appendbits(msg, 23, nbits_msgtype);
// > - 1 byte for the user message type - should be 2 for HudText
bitbuf_appendbyte(msg, 2);
// > - ~~an int~~ 11 or 12 bits for the length of your data in bits,
// NOTE: this assumes len <= 254
bitbuf_appendbits(msg, len * 8, nbits_datalen);
// > - your data
// [first the aforementioned null byte, plus an arbitrary marker byte to
// avoid confusion when parsing the demo later...
bitbuf_appendbyte(msg, 0);
bitbuf_appendbyte(msg, 0xAC);
// ... and then just the data itself]
bitbuf_appendbuf(msg, buf, len);
// Thanks Uncrafted, very cool!
}
typedef void (*VCALLCONV WriteMessages_func)(void *this, struct bitbuf *msg);
static WriteMessages_func WriteMessages = 0;
void demorec_writecustom(void *buf, int len) {
create_message(&bb, buf, len);
WriteMessages(demorecorder, &bb);
bitbuf_reset(&bb);
}
// This finds the "demorecorder" global variable (the engine-wide CDemoRecorder
// instance).
static inline void *find_demorecorder(struct con_cmd *cmd_stop) {
// The "stop" command calls the virtual function demorecorder.IsRecording(),
// so just look for the load of the "this" pointer
struct ud udis;
ud_init(&udis);
ud_set_mode(&udis, 32);
ud_set_input_buffer(&udis, (uchar *)con_getcmdcb(cmd_stop), 32);
while (ud_disassemble(&udis)) {
#ifdef _WIN32
if (ud_insn_mnemonic(&udis) == UD_Imov) {
const struct ud_operand *dest = ud_insn_opr(&udis, 0);
const struct ud_operand *src = ud_insn_opr(&udis, 1);
// looking for a mov from an address into ECX, as per thiscall
if (dest->type == UD_OP_REG && dest->base == UD_R_ECX &&
src->type == UD_OP_MEM) {
return *(void **)src->lval.udword;
}
}
#else
#error TODO(linux): implement linux equivalent (cdecl!)
#endif
}
return 0;
}
// This finds "m_bRecording" and "m_nDemoNumber" using the pointer to the
// original "StopRecording" demorecorder function.
static inline bool find_recmembers(void *stop_recording_func) {
struct ud udis;
ud_init(&udis);
ud_set_mode(&udis, 32);
// TODO(opt): consider the below: is it really needed? does it matter?
// way overshooting the size of the function in bytes to make sure it
// accomodates for possible differences in different games. we make sure
// to stop early if we find a RET so should be fine
ud_set_input_buffer(&udis, (uchar *)stop_recording_func, 200);
while (ud_disassemble(&udis)) {
#ifdef _WIN32
enum ud_mnemonic_code code = ud_insn_mnemonic(&udis);
if (code == UD_Imov) {
const struct ud_operand *dest = ud_insn_opr(&udis, 0);
const struct ud_operand *src = ud_insn_opr(&udis, 1);
// m_nDemoNumber and m_bRecording are both set to 0
// looking for movs with immediates equal to 0
// the byte immediate refers to m_bRecording
if (src->type == UD_OP_IMM && src->lval.ubyte == 0) {
if (src->size == 8) {
recording = (bool *)mem_offset(demorecorder,
dest->lval.udword);
}
else {
demonum = (int *)mem_offset(demorecorder,
dest->lval.udword);
}
if (recording && demonum) return true; // blegh
}
}
else if (code == UD_Iret) {
return false;
}
#else // linux is probably different here idk
#error TODO(linux): implement linux equivalent
#endif
}
return false;
}
// This finds the CDemoRecorder::WriteMessages() function, which takes a raw
// network packet, wraps it up in the appropriate demo framing format and writes
// it out to the demo file being recorded.
static bool find_WriteMessages(void) {
const uchar *insns = (*(uchar ***)demorecorder)[gamedata_vtidx_RecordPacket];
// RecordPacket calls WriteMessages pretty much right away:
// 56 push esi
// 57 push edi
// 8B F1 mov esi,ecx
// 8D BE lea edi,[esi + 0x68c]
// 8C 06 00 00
// 57 push edi
// E8 call CDemoRecorder_WriteMessages
// B0 EF FF FF
// So we just double check the byte pattern...
static const uchar bytes[] =
#ifdef _WIN32
{0x56, 0x57, 0x8B, 0xF1, 0x8D, 0xBE, 0x8C, 0x06, 0x00, 0x00, 0x57, 0xE8};
#else
#error This is possibly different on Linux too, have a look!
#endif
if (!memcmp(insns, bytes, sizeof(bytes))) {
ssize off = mem_loadoffset(insns + sizeof(bytes));
// ... and then offset is relative to the address of whatever is _after_
// the call instruction... because x86.
WriteMessages = (WriteMessages_func)(insns + sizeof(bytes) + 4 + off);
return true;
}
return false;
}
bool demorec_init(void) {
if (!gamedata_has_vtidx_SetSignonState ||
!gamedata_has_vtidx_StopRecording) {
con_warn("demorec: missing gamedata entries for this engine\n");
return false;
}
cmd_stop = con_findcmd("stop");
if (!cmd_stop) { // can *this* even happen? I hope not!
con_warn("demorec: couldn't find \"stop\" command\n");
return false;
}
demorecorder = find_demorecorder(cmd_stop);
if (!demorecorder) {
con_warn("demorec: couldn't find demo recorder instance\n");
return false;
}
void **vtable = *(void ***)demorecorder;
// XXX: 16 is totally arbitrary here! figure out proper bounds later
if (!os_mprot(vtable, 16 * sizeof(void *), PAGE_EXECUTE_READWRITE)) {
#ifdef _WIN32
char err[128];
OS_WINDOWS_ERROR(err);
#else
const char *err = strerror(errno);
#endif
con_warn("demorec: couldn't unprotect CDemoRecorder vtable: %s\n", err);
return false;
}
if (!find_recmembers(vtable[7])) {
con_warn("demorec: couldn't find m_bRecording and m_nDemoNumber\n");
return false;
}
orig_SetSignonState = (f_SetSignonState)hook_vtable(vtable,
gamedata_vtidx_SetSignonState, (void *)&hook_SetSignonState);
orig_StopRecording = (f_StopRecording)hook_vtable(vtable,
gamedata_vtidx_StopRecording, (void *)&hook_StopRecording);
orig_stop_callback = cmd_stop->cb;
cmd_stop->cb = &hook_stop_callback;
sst_autorecord->base.flags &= ~CON_HIDDEN;
return true;
}
// make custom data a separate feature so we don't lose autorecording if we
// can't find the WriteMessage stuff
bool demorec_custom_init(void) {
if (!gamedata_has_vtidx_GetEngineBuildNumber ||
!gamedata_has_vtidx_RecordPacket) {
con_warn("demorec: custom: missing gamedata entries for this engine\n");
return false;
}
// TODO(featgen): auto-check this factory
if (!factory_engine) {
con_warn("demorec: missing required interfaces\n");
return false;
}
// More UncraftedkNowledge:
// > yeah okay so [the usermessage length is] 11 bits if the demo protocol
// > is 11 or if the game is l4d2 and the network protocol is 2042.
// > otherwise it's 12 bits
// > there might be some other l4d2 versions where it's 11 but idk
// So here we have to figure out the network protocol version!
void *clientiface;
uint buildnum;
// TODO(compat): probably expose VEngineClient/VEngineServer some other way
// if it's useful elsewhere later!?
if (clientiface = factory_engine("VEngineClient013", 0)) {
typedef uint (*VCALLCONV GetEngineBuildNumber_func)(void *this);
buildnum = (*(GetEngineBuildNumber_func **)clientiface)[
gamedata_vtidx_GetEngineBuildNumber](clientiface);
}
// add support for other interfaces here:
// else if (clientiface = factory_engine("VEngineClient0XX", 0)) {
// ...
// }
else {
return false;
}
// condition is redundant until other GetEngineBuildNumber offsets are added
// if (GAMETYPE_MATCHES(L4D2)) {
nbits_msgtype = 6;
// based on Some Code I Read, buildnum *should* be the protocol version,
// however L4D2 returns the actual game version instead, because sure
// why not. The only practical difference though is that the network
// protocol froze after 2042, so we just have to do a >=. No big deal
// really.
if (buildnum >= 2042) nbits_datalen = 11; else nbits_datalen = 12;
// }
return find_WriteMessages();
}
void demorec_end(void) {
void **vtable = *(void ***)demorecorder;
unhook_vtable(vtable, gamedata_vtidx_SetSignonState,
(void *)orig_SetSignonState);
unhook_vtable(vtable, gamedata_vtidx_StopRecording,
(void *)orig_StopRecording);
cmd_stop->cb = orig_stop_callback;
}
// vi: sw=4 ts=4 noet tw=80 cc=80
|