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/* THIS FILE SHOULD BE CALLED `con.h` BUT WINDOWS IS STUPID */
/*
* Copyright © 2022 Michael Smith <mikesmiffy128@gmail.com>
*
* Permission to use, copy, modify, and/or distribute this software for any
* purpose with or without fee is hereby granted, provided that the above
* copyright notice and this permission notice appear in all copies.
*
* THE SOFTWARE IS PROVIDED “AS IS” AND THE AUTHOR DISCLAIMS ALL WARRANTIES WITH
* REGARD TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF MERCHANTABILITY
* AND FITNESS. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR ANY SPECIAL, DIRECT,
* INDIRECT, OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES WHATSOEVER RESULTING FROM
* LOSS OF USE, DATA OR PROFITS, WHETHER IN AN ACTION OF CONTRACT, NEGLIGENCE OR
* OTHER TORTIOUS ACTION, ARISING OUT OF OR IN CONNECTION WITH THE USE OR
* PERFORMANCE OF THIS SOFTWARE.
*/
#ifndef INC_CON_H
#define INC_CON_H
#include <stdbool.h>
#include "intdefs.h"
#if defined(__GNUC__) || defined(__clang__)
#define _CON_PRINTF(x, y) __attribute__((format(printf, (x), (y))))
#else
#define _CON_PRINTF(x, y)
#endif
#define CON_CMD_MAX_ARGC 64
#define CON_CMD_MAX_LENGTH 512
/* arguments to a console command, parsed by the engine (SDK name: CCommand) */
struct con_cmdargs {
int argc;
int argv0size;
char argsbuf[CON_CMD_MAX_LENGTH];
char argvbuf[CON_CMD_MAX_LENGTH];
const char *argv[CON_CMD_MAX_ARGC];
};
/* an RGBA colour, passed to con_colourmsg */
struct con_colour {
union {
struct { u8 r, g, b, a; };
u32 val;
uchar bytes[4];
};
};
#define CON_CMD_MAXCOMPLETE 64
#define CON_CMD_MAXCOMPLLEN 64
/* ConVar/ConCommand flag bits - undocumented ones are probably not useful... */
enum {
CON_UNREG = 1,
CON_DEVONLY = 1 << 1, /* hide unless developer 1 is set */
CON_SERVERSIDE = 1 << 2, /* set con_cmdclient and run on server side */
CON_CLIENTDLL = 1 << 3,
CON_HIDDEN = 1 << 4, /* hide completely, often useful to remove! */
CON_PROTECTED = 1 << 5, /* don't send to clients (example: password) */
CON_SPONLY = 1 << 6,
CON_ARCHIVE = 1 << 7, /* save in config - plugin would need a VDF! */
CON_NOTIFY = 1 << 8, /* announce changes in game chat */
CON_USERINFO = 1 << 9,
CON_PRINTABLE = 1 << 10, /* do not allow non-printable values */
CON_UNLOGGED = 1 << 11,
CON_NOPRINT = 1 << 12, /* do not attempt to print, contains junk! */
CON_REPLICATE = 1 << 13, /* client will use server's value */
CON_CHEAT = 1 << 14, /* require sv_cheats 1 to change from default */
CON_DEMO = 1 << 16, /* record value at the start of a demo */
CON_NORECORD = 1 << 17, /* don't record the command to a demo, ever */
CON_NOTCONN = 1 << 22, /* cannot be changed while in-game */
CON_SRVEXEC = 1 << 28, /* server can make clients run the command */
CON_NOSRVQUERY = 1 << 29, /* server cannot query the clientside value */
CON_CCMDEXEC = 1 << 30 /* ClientCmd() function may run the command */
};
/* A callback function invoked to execute a command. */
typedef void (*con_cmdcb)(const struct con_cmdargs *cmd);
/* Obsolete callback; not used by SST, but might still exist in the engine. */
typedef void (*con_cmdcbv1)(void);
/*
* This is an autocompletion callback for suggesting arguments to a command.
* XXX: Autocompletion isn't really totally figured out or implemented yet.
*/
typedef int (*con_complcb)(const char *part,
char cmds[CON_CMD_MAXCOMPLETE][CON_CMD_MAXCOMPLLEN]);
/*
* These are called by the plugin load/unload functions; they have no use
* elsewhere.
*/
bool con_init(void *(*f)(const char *, int *), int plugin_ver);
void con_disconnect(void);
/*
* These types *pretty much* match those in the engine. Their fields can be
* accessed and played with if you know what you're doing!
*/
struct con_cmdbase { // ConCommandBase in engine
void **vtable;
struct con_cmdbase *next;
bool registered;
const char *name;
const char *help;
uint flags;
};
struct con_cmd { // ConCommand in engine
struct con_cmdbase base;
union {
con_cmdcbv1 cb_v1;
con_cmdcb cb;
/*ICommandCallback*/ void *cb_iface; // does source even use this?
};
union {
con_complcb complcb;
/*ICommandCompletionCallback*/ void *complcb_iface; // ...or this?
};
bool has_complcb : 1, use_newcb : 1, use_newcmdiface : 1;
};
// con_var will be a bit different on linux; see offset_to_top etc.
#ifdef __linux__
#warning FIXME: redo multi-vtable crap for itanium ABI!
#endif
struct con_var { // ConVar in engine
struct con_cmdbase base;
void **vtable_iconvar; // IConVar in engine (pure virtual)
struct con_var *parent;
const char *defaultval;
char *strval;
uint strlen;
float fval;
int ival;
bool hasmin;
// bool hasmax; // better packing here, might break engine ABI
float minval;
bool hasmax; // just sticking to sdk position for now
float maxval;
/*
* Our quickly-chucked in optional callback - doesn't match the engine!!
* Also has to be manually set in code, although that's probably fine anyway
* as it's common to only want a cvar to do something if the feature
* succesfully init-ed.
*/
void (*cb)(struct con_var *this);
};
/* The change callback used in most branches of Source. Takes an IConVar :) */
typedef void (*con_varcb)(void *v, const char *, float);
/*
* These functions get and set the values of console variables in a
* neatly-abstracted manner. Note: cvar values are always strings internally -
* numerical values are just interpretations of the underlying value.
*/
struct con_var *con_findvar(const char *name);
struct con_cmd *con_findcmd(const char *name);
const char *con_getvarstr(const struct con_var *v);
float con_getvarf(const struct con_var *v);
int con_getvari(const struct con_var *v);
void con_setvarstr(struct con_var *v, const char *s);
void con_setvarf(struct con_var *v, float f);
void con_setvari(struct con_var *v, int i);
/*
* These functions grab the callback function from an existing command, allowing
* it to be called directly or further dug into for convenient research.
*
* They perform sanity checks to ensure that the command implements the type of
* callback being requested. If this is already known, consider just grabbing
* the member directly to avoid the small amount of unnecessary work.
*/
con_cmdcb con_getcmdcb(const struct con_cmd *cmd);
con_cmdcbv1 con_getcmdcbv1(const struct con_cmd *cmd);
/*
* These functions provide basic console output, in white and red colours
* respectively. They are aliases to direct tier0 calls, so they work early on
* even before anything else is initialised.
*/
#if defined(__GNUC__) || defined(__clang__)
#ifdef _WIN32
#define __asm__(x) __asm__("_" x) // stupid mangling meme (not on linux, right?)
#endif
void con_msg(const char *fmt, ...) _CON_PRINTF(1, 2) __asm__("Msg");
void con_warn(const char *fmt, ...) _CON_PRINTF(1, 2) __asm__("Warning");
#undef __asm__
#else
#error Need an equivalent of asm names for your compiler!
#endif
extern void *_con_iface;
extern void (*_con_colourmsgf)(void *this, const struct con_colour *c,
const char *fmt, ...) _CON_PRINTF(3, 4);
/*
* This provides the same functionality as ConColorMsg which was removed from
* tier0 in the L4D engine branch - specifically, it allows printing a message
* with an arbitrary RGBA colour. It must only be used after a successful
* con_init() call.
*/
#define con_colourmsg(c, ...) _con_colourmsgf(_con_iface, c, __VA_ARGS__)
/*
* The index of the client responsible for the currently executing command,
* or -1 if serverside. This is a global variable because of Source spaghetti,
* rather than unforced plugin spaghetti.
*/
extern int con_cmdclient;
// internal detail, used by DEF_* macros below
extern void *_con_vtab_cmd[];
// rtti pointers are offset negatively from the vtable pointer. to make this
// a constant expression we have to use a macro.
extern struct _con_vtab_var_wrap {
#ifdef _WIN32
struct msvc_rtti_locator *rtti;
#else
// itanium ABI also has the top offset/"whole object" offset in libstdc++
ssize topoffset;
struct itanium_type_info *rtti;
#endif
void *vtable[19];
} _con_vtab_var_wrap;
#define _con_vtab_var (_con_vtab_var_wrap.vtable)
extern void *_con_vtab_iconvar[];
#define _DEF_CVAR(name_, desc, value, hasmin_, min, hasmax_, max, flags_) \
static struct con_var _cvar_##name_ = { \
.base = { \
.vtable = _con_vtab_var, \
.name = "" #name_, .help = "" desc, .flags = (flags_) \
}, \
.vtable_iconvar = _con_vtab_iconvar, \
.parent = &_cvar_##name_, /* bizarre, but how the engine does it */ \
.defaultval = _Generic(value, char *: value, int: #value, \
float: #value), \
/* N.B. the NOLINT comment below isn't for you, the reader, it's for the
computer, because clangd decided the only way to turn off a bogus
warning is to write a bogus comment. Also note, this comment you're
reading now isn't very useful either, I'm just angry. */ \
.strlen = _Generic(value, char *: sizeof(value), /*NOLINT*/ \
default: sizeof(#value)), \
.fval = _Generic(value, char *: 0, int: value, float: value), \
.ival = _Generic(value, char *: 0, int: value, float: (int)value), \
.hasmin = hasmin_, .minval = (min), .hasmax = hasmax_, .maxval = (max) \
}; \
struct con_var *name_ = &_cvar_##name_;
/* Defines a console variable with no min/max values. */
#define DEF_CVAR(name, desc, value, flags) \
_DEF_CVAR(name, desc, value, false, 0, false, 0, flags)
/* Defines a console variable with a given mininum numeric value. */
#define DEF_CVAR_MIN(name, desc, value, min, flags) \
_DEF_CVAR(name, desc, value, true, min, false, 0, flags)
/* Defines a console variable with a given maximum numeric value. */
#define DEF_CVAR_MAX(name, desc, value, max, flags) \
_DEF_CVAR(name, desc, value, false, 0, true, max, flags)
/* Defines a console variable in the given numeric value range. */
#define DEF_CVAR_MINMAX(name, desc, value, min, max, flags) \
_DEF_CVAR(name, desc, value, true, min, true, max, flags)
#define _DEF_CCMD(varname, name_, desc, func, flags_) \
static struct con_cmd _ccmd_##varname = { \
.base = { \
.vtable = _con_vtab_cmd, \
.name = "" #name_, .help = "" desc, .flags = (flags_) \
}, \
.cb = &func, \
.use_newcb = true \
}; \
struct con_cmd *varname = (struct con_cmd *)&_ccmd_##varname;
/* Defines a command with a given function as its handler. */
#define DEF_CCMD(name, desc, func, flags) \
_DEF_CCMD(name, name, desc, func, flags)
/*
* Defines two complementary +- commands, with PLUS_ and MINUS_ prefixes on
* their C names.
*/
#define DEF_CCMD_PLUSMINUS(name, descplus, fplus, descminus, fminus, flags) \
_DEF_CCMD(PLUS_##name, "+" name, descplus, fplus, flags) \
_DEF_CCMD(MINUS_##name, "-" name, descminus, fminus, flags)
/*
* Defines a console command with the handler function body immediately
* following the macro (like in Source itself).
*/
#define DEF_CCMD_HERE(name, desc, flags) \
static void _cmdf_##name(const struct con_cmdargs *cmd); \
_DEF_CCMD(name, name, desc, _cmdf_##name, flags) \
static void _cmdf_##name(const struct con_cmdargs *cmd) \
/* { body here } */
/*
* These are exactly the same as the above macros, but they don't cause the
* commands or variables to be registered on plugin load.
*/
#define DEF_CVAR_UNREG DEF_CVAR
#define DEF_CVAR_MIN_UNREG DEF_CVAR_MIN
#define DEF_CVAR_MAX_UNREG DEF_CVAR_MAX
#define DEF_CVAR_MINMAX_UNREG DEF_CVAR_MINMAX
#define DEF_CCMD_UNREG DEF_CCMD
#define DEF_CCMD_HERE_UNREG DEF_CCMD_HERE
#define DEF_CCMD_PLUSMINUS_UNREG DEF_CCMD_PLUSMINUS
/*
* Registers a command or variable defined with the _UNREG variants of the above
* macros. Can be used to conditionally register things.
*/
void con_reg(void *cmd_or_var);
#endif
// vi: sw=4 ts=4 noet tw=80 cc=80
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