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/* THIS FILE SHOULD BE CALLED `con.c` BUT WINDOWS IS STUPID */
/*
* Copyright © 2023 Michael Smith <mikesmiffy128@gmail.com>
*
* Permission to use, copy, modify, and/or distribute this software for any
* purpose with or without fee is hereby granted, provided that the above
* copyright notice and this permission notice appear in all copies.
*
* THE SOFTWARE IS PROVIDED “AS IS” AND THE AUTHOR DISCLAIMS ALL WARRANTIES WITH
* REGARD TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF MERCHANTABILITY
* AND FITNESS. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR ANY SPECIAL, DIRECT,
* INDIRECT, OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES WHATSOEVER RESULTING FROM
* LOSS OF USE, DATA OR PROFITS, WHETHER IN AN ACTION OF CONTRACT, NEGLIGENCE OR
* OTHER TORTIOUS ACTION, ARISING OUT OF OR IN CONNECTION WITH THE USE OR
* PERFORMANCE OF THIS SOFTWARE.
*/
#include <stddef.h> // should be implied by stdlib but glibc is dumb (offsetof)
#include <stdlib.h>
#include <stdio.h>
#include "abi.h"
#include "con_.h"
#include "engineapi.h" // for factories and rgba - XXX: is this a bit circular?
#include "extmalloc.h"
#include "gamedata.h"
#include "gametype.h"
#include "mem.h"
#include "os.h"
#include "vcall.h"
#include "version.h"
/******************************************************************************\
* Have you ever noticed that when someone comments "here be dragons" there's *
* no actual dragons? Turns out, that's because the dragons all migrated over *
* here, so that they could build multiple inheritance vtables in C, by hand. *
* *
* Don't get set on fire. *
\******************************************************************************/
static int dllid; // from AllocateDLLIdentifier(), lets us unregister in bulk
int con_cmdclient;
DECL_VFUNC(void *, FindCommandBase_p2, 13, const char *)
DECL_VFUNC(void *, FindCommand_nonp2, 14, const char *)
DECL_VFUNC(void *, FindVar_nonp2, 12, const char *)
DECL_VFUNC_DYN(int, AllocateDLLIdentifier)
DECL_VFUNC_DYN(void, RegisterConCommand, /*ConCommandBase*/ void *)
DECL_VFUNC_DYN(void, UnregisterConCommands, int)
DECL_VFUNC_DYN(struct con_var *, FindVar, const char *)
// DECL_VFUNC(const struct con_var *, FindVar_const, 13, const char *)
DECL_VFUNC_DYN(struct con_cmd *, FindCommand, const char *)
DECL_VFUNC_DYN(void, CallGlobalChangeCallbacks, struct con_var *, const char *,
float)
// sad: since adding the cool abstraction, we can't do varargs (because you
// can't pass varargs to other varargs of course). we only get a pointer to it
// via VFUNC so just declare the typedef here - I don't wanna write any more
// macros today.
typedef void (*ConsoleColorPrintf_func)(void *, const struct rgba *,
const char *, ...);
// these have to be extern for con_colourmsg(), due to varargs nonsense
void *_con_iface;
ConsoleColorPrintf_func _con_colourmsgf;
static inline void initval(struct con_var *v) {
v->strval = extmalloc(v->strlen); // note: strlen is preset in _DEF_CVAR()
memcpy(v->strval, v->defaultval, v->strlen);
}
#include <cmdinit.gen.h> // generated by build/codegen.c
// to try and match the engine even though it's probably not strictly required,
// we call the Internal* virtual functions via the actual vtable. since vtables
// are built dynamically (below), we store this index; other indices are just
// offset from it since these 3-or-4 functions are all right next to each other.
static int vtidx_InternalSetValue;
#define vtidx_InternalSetFloatValue (vtidx_InternalSetValue + 1)
#define vtidx_InternalSetIntValue (vtidx_InternalSetValue + 2)
#define vtidx_InternalSetColorValue (vtidx_InternalSetValue + 3)
static void VCALLCONV dtor(void *_) {} // we don't use constructors/destructors
static bool VCALLCONV IsCommand_cmd(void *this) { return true; }
static bool VCALLCONV IsCommand_var(void *this) { return false; }
static bool VCALLCONV IsFlagSet_cmd(struct con_cmd *this, int flags) {
return !!(this->base.flags & flags);
}
static bool VCALLCONV IsFlagSet_var(struct con_var *this, int flags) {
return !!(this->parent->base.flags & flags);
}
static void VCALLCONV AddFlags_cmd(struct con_cmd *this, int flags) {
this->base.flags |= flags;
}
static void VCALLCONV AddFlags_var(struct con_var *this, int flags) {
this->parent->base.flags |= flags;
}
static void VCALLCONV RemoveFlags_cmd(struct con_cmd *this, int flags) {
this->base.flags &= ~flags;
}
static void VCALLCONV RemoveFlags_var(struct con_var *this, int flags) {
this->parent->base.flags &= ~flags;
}
static int VCALLCONV GetFlags_cmd(struct con_cmd *this) {
return this->base.flags;
}
static int VCALLCONV GetFlags_var(struct con_var *this) {
return this->parent->base.flags;
}
static const char *VCALLCONV GetName_cmd(struct con_cmd *this) {
return this->base.name;
}
static const char *VCALLCONV GetName_var(struct con_var *this) {
return this->parent->base.name;
}
static const char *VCALLCONV GetHelpText_cmd(struct con_cmd *this) {
return this->base.help;
}
static const char *VCALLCONV GetHelpText_var(struct con_var *this) {
return this->parent->base.help;
}
static bool VCALLCONV IsRegistered(struct con_cmdbase *this) {
return this->registered;
}
static int VCALLCONV GetDLLIdentifier(struct con_cmdbase *this) {
return dllid;
}
static void VCALLCONV Create_base(struct con_cmdbase *this, const char *name,
const char *help, int flags) {} // nop, we static init already
static void VCALLCONV Init(struct con_cmdbase *this) {} // ""
static bool VCALLCONV ClampValue(struct con_var *this, float *f) {
if (this->hasmin && this->minval > *f) { *f = this->minval; return true; }
if (this->hasmax && this->maxval < *f) { *f = this->maxval; return true; }
return false;
}
int VCALLCONV AutoCompleteSuggest(void *this, const char *partial,
/*CUtlVector*/ void *commands) {
// TODO(autocomplete): implement this if needed later
return 0;
}
bool VCALLCONV CanAutoComplete(void *this) {
return false;
}
void VCALLCONV Dispatch(struct con_cmd *this, const struct con_cmdargs *args) {
// only try cb; cbv1 and iface should never get used by us
if (this->use_newcb && this->cb) this->cb(args);
}
static void VCALLCONV ChangeStringValue(struct con_var *this, const char *s,
float oldf) {
char *old = alloca(this->strlen);
memcpy(old, this->strval, this->strlen);
int len = strlen(s) + 1;
if (len > this->strlen) {
this->strval = extrealloc(this->strval, len);
this->strlen = len;
}
memcpy(this->strval, s, len);
// callbacks don't matter as far as ABI compat goes (and thank goodness
// because e.g. portal2 randomly adds a *list* of callbacks!?). however we
// do need callbacks for at least one feature, so do our own minimal thing
if (this->cb) this->cb(this);
// also call global callbacks, as is polite.
CallGlobalChangeCallbacks(_con_iface, this, old, oldf);
}
static void VCALLCONV InternalSetValue_impl(struct con_var *this, const char *v) {
float oldf = this->fval;
float newf = atof(v);
char tmp[32];
// NOTE: calling our own ClampValue and ChangeString, not bothering with
// vtable (it's internal anyway, so we're never calling into engine code)
if (ClampValue(this, &newf)) {
snprintf(tmp, sizeof(tmp), "%f", newf);
v = tmp;
}
this->fval = newf;
this->ival = (int)newf;
if (!(this->base.flags & CON_NOPRINT)) ChangeStringValue(this, v, oldf);
}
static void VCALLCONV InternalSetFloatValue_impl(struct con_var *this, float v) {
if (v == this->fval) return;
ClampValue(this, &v);
float old = this->fval;
this->fval = v; this->ival = (int)this->fval;
if (!(this->base.flags & CON_NOPRINT)) {
char tmp[32];
snprintf(tmp, sizeof(tmp), "%f", this->fval);
ChangeStringValue(this, tmp, old);
}
}
static void VCALLCONV InternalSetIntValue_impl(struct con_var *this, int v) {
if (v == this->ival) return;
float f = (float)v;
if (ClampValue(this, &f)) v = (int)f;
float old = this->fval;
this->fval = f; this->ival = v;
if (!(this->base.flags & CON_NOPRINT)) {
char tmp[32];
snprintf(tmp, sizeof(tmp), "%f", this->fval);
ChangeStringValue(this, tmp, old);
}
}
DECL_VFUNC_DYN(void, InternalSetValue, const char *)
DECL_VFUNC_DYN(void, InternalSetFloatValue, float)
DECL_VFUNC_DYN(void, InternalSetIntValue, int)
DECL_VFUNC_DYN(void, InternalSetColorValue, struct rgba)
// IConVar calls get this-adjusted pointers, so just subtract the offset
static void VCALLCONV SetValue_str_thunk(void *thisoff, const char *v) {
struct con_var *this = mem_offset(thisoff,
-offsetof(struct con_var, vtable_iconvar));
InternalSetValue(&this->parent->base, v);
}
static void VCALLCONV SetValue_f_thunk(void *thisoff, float v) {
struct con_var *this = mem_offset(thisoff,
-offsetof(struct con_var, vtable_iconvar));
InternalSetFloatValue(&this->parent->base, v);
}
static void VCALLCONV SetValue_i_thunk(void *thisoff, int v) {
struct con_var *this = mem_offset(thisoff,
-offsetof(struct con_var, vtable_iconvar));
InternalSetIntValue(&this->parent->base, v);
}
static void VCALLCONV SetValue_colour_thunk(void *thisoff, struct rgba v) {
struct con_var *this = mem_offset(thisoff,
-offsetof(struct con_var, vtable_iconvar));
InternalSetColorValue(&this->parent->base, v);
}
// more misc thunks, hopefully these just compile to a sub and a jmp
static const char *VCALLCONV GetName_thunk(void *thisoff) {
struct con_var *this = mem_offset(thisoff,
-offsetof(struct con_var, vtable_iconvar));
return GetName_var(this);
}
static bool VCALLCONV IsFlagSet_thunk(void *thisoff, int flags) {
struct con_var *this = mem_offset(thisoff,
-offsetof(struct con_var, vtable_iconvar));
return IsFlagSet_var(this, flags);
}
// dunno what this is actually for...
static int VCALLCONV GetSplitScreenPlayerSlot(void *thisoff) { return 0; }
// aand yet another Create nop
static void VCALLCONV Create_var(void *thisoff, const char *name,
const char *defaultval, int flags, const char *helpstr, bool hasmin,
float min, bool hasmax, float max, void *cb) {}
#ifdef _WIN32
#define NVDTOR 1
#else
#define NVDTOR 2 // Itanium ABI has 2 because I said so
#endif
// the first few members of ConCommandBase are the same between versions
void *_con_vtab_cmd[14 + NVDTOR] = {
(void *)&dtor,
#ifndef _WIN32
(void *)&dtor,
#endif
(void *)&IsCommand_cmd,
(void *)&IsFlagSet_cmd,
(void *)&AddFlags_cmd
};
// the engine does dynamic_casts on ConVar at some points so we have to fill out
// bare minimum rtti to prevent crashes. oh goody.
#ifdef _WIN32
DEF_MSVC_BASIC_RTTI(static, varrtti, _con_vtab_var, "sst_ConVar")
#else
DEF_ITANIUM_BASIC_RTTI(static, varrtti, "sst_ConVar")
#endif
struct _con_vtab_var_wrap _con_vtab_var_wrap = {
#ifndef _WIN32
0, // this *is* the top, no offset needed :)
#endif
&varrtti,
(void *)&dtor,
#ifndef _WIN32
(void *)&dtor,
#endif
(void *)&IsCommand_var,
(void *)&IsFlagSet_var,
(void *)&AddFlags_var
};
void *_con_vtab_iconvar[7] = {
#ifdef _WIN32
0 // because of crazy overload vtable order we can't prefill *anything*
#else
// colour is the last of the 4 on linux so we can at least prefill these 3
(void *)&SetValue_str_thunk,
(void *)&SetValue_f_thunk,
(void *)&SetValue_i_thunk
#endif
};
void con_reg(void *cmd_or_var) {
RegisterConCommand(_con_iface, cmd_or_var);
}
// XXX: these should use vcall/gamedata stuff as they're only used for the
// setter API after everything is brought up. however that will require some
// kind of windows/linux conditionals in the gamedata system! this solution is
// just hacked in for now to get things working because it was broken before...
#ifdef _WIN32
static int vtidx_SetValue_str = 2, vtidx_SetValue_f = 1, vtidx_SetValue_i = 0;
#else
enum { vtidx_SetValue_str = 0, vtidx_SetValue_f = 1, vtidx_SetValue_i = 2 };
#endif
void con_init(void) {
_con_colourmsgf = VFUNC(_con_iface, ConsoleColorPrintf);
dllid = AllocateDLLIdentifier(_con_iface);
void **pc = _con_vtab_cmd + 3 + NVDTOR, **pv = _con_vtab_var + 3 + NVDTOR,
**pi = _con_vtab_iconvar
#ifndef _WIN32
+ 3
#endif
;
if (GAMETYPE_MATCHES(L4Dbased)) { // 007 base
*pc++ = (void *)&RemoveFlags_cmd;
*pc++ = (void *)&GetFlags_cmd;
*pv++ = (void *)&RemoveFlags_var;
*pv++ = (void *)&GetFlags_var;
}
// base stuff in cmd
*pc++ = (void *)&GetName_cmd;
*pc++ = (void *)&GetHelpText_cmd;
*pc++ = (void *)&IsRegistered;
*pc++ = (void *)&GetDLLIdentifier;
*pc++ = (void *)&Create_base;
*pc++ = (void *)&Init;
// cmd-specific
*pc++ = (void *)&AutoCompleteSuggest;
*pc++ = (void *)&CanAutoComplete;
*pc++ = (void *)&Dispatch;
// base stuff in var
*pv++ = (void *)&GetName_var;
*pv++ = (void *)&GetHelpText_var;
*pv++ = (void *)&IsRegistered;
*pv++ = (void *)&GetDLLIdentifier;
*pv++ = (void *)&Create_base;
*pv++ = (void *)&Init;
// var-specific
vtidx_InternalSetValue = pv - _con_vtab_var;
*pv++ = (void *)&InternalSetValue_impl;
*pv++ = (void *)&InternalSetFloatValue_impl;
*pv++ = (void *)&InternalSetIntValue_impl;
if (GAMETYPE_MATCHES(L4D2x) || GAMETYPE_MATCHES(Portal2)) { // ugh, annoying
// InternalSetColorValue, literally the same machine instructions as int
*pv++ = (void *)&InternalSetIntValue_impl;
}
*pv++ = (void *)&ClampValue;;
*pv++ = (void *)&ChangeStringValue;
*pv++ = (void *)&Create_var;
if (GAMETYPE_MATCHES(L4D2x) || GAMETYPE_MATCHES(Portal2)) {
*pi++ = (void *)&SetValue_colour_thunk;
#ifdef _WIN32
// stupid hack for above mentioned crazy overload ordering
++vtidx_SetValue_str;
++vtidx_SetValue_i;
++vtidx_SetValue_f;
#endif
}
#ifdef _WIN32
// see above: these aren't prefilled due the the reverse order
*pi++ = (void *)&SetValue_i_thunk;
*pi++ = (void *)&SetValue_f_thunk;
*pi++ = (void *)&SetValue_str_thunk;
#endif
*pi++ = (void *)&GetName_thunk;
// GetBaseName (we just return actual name in all cases)
if (GAMETYPE_MATCHES(L4Dbased)) *pi++ = (void *)&GetName_thunk;
*pi++ = (void *)&IsFlagSet_thunk;
// last one: not in 004, but doesn't matter. one less branch!
*pi++ = (void *)&GetSplitScreenPlayerSlot;
regcmds();
}
static void helpuserhelpus(int pluginver, char ifaceverchar) {
con_msg("\n");
con_msg("-- Please include ALL of the following if asking for help:\n");
con_msg("-- plugin: " LONGNAME " v" VERSION "\n");
con_msg("-- interfaces: %d/%c\n", pluginver, ifaceverchar);
con_msg("\n");
}
// note: for now at least, not using errmsg_*() macros here because it doesn't
// really make sense for these messages to be coming from "con"
static void warnoe(void) {
con_warn("sst: error: this engine version is not yet supported\n");
}
bool con_detect(int pluginver) {
if (_con_iface = factory_engine("VEngineCvar007", 0)) {
// GENIUS HACK (BUT STILL BAD): Portal 2 has everything in ICvar shifted
// down 3 places due to the extra stuff in IAppSystem. This means that
// if we look up the Portal 2-specific cvar using FindCommandBase, it
// *actually* calls the const-overloaded FindVar on other branches,
// which just happens to still work fine. From there, we can figure out
// the actual ABI to use to avoid spectacular crashes.
if (FindCommandBase_p2(_con_iface, "portal2_square_portals")) {
_gametype_tag |= _gametype_tag_Portal2;
return true;
}
if (FindCommand_nonp2(_con_iface, "l4d2_snd_adrenaline")) {
// while we're here, also distinguish Survivors, the stupid Japanese
// arcade game a few people seem to care about for some reason
// (which for some other reason also has some vtable changes)
if (FindVar_nonp2(_con_iface, "avatarbasemodel")) {
_gametype_tag |= _gametype_tag_L4DS;
}
else {
_gametype_tag |= _gametype_tag_L4D2;
}
return true;
}
if (FindVar_nonp2(_con_iface, "z_difficulty")) {
_gametype_tag |= _gametype_tag_L4D1;
return true;
}
con_warn("sst: error: game is unsupported (using VEngineCvar007)\n");
helpuserhelpus(pluginver, '7');
return false;
}
if (_con_iface = factory_engine("VEngineCvar004", 0)) {
// TODO(compat): are there any cases where 004 is incompatible? could
// this crash? find out!
if (pluginver == 3) _gametype_tag |= _gametype_tag_2013;
else _gametype_tag |= _gametype_tag_OrangeBox;
return true;
}
if (factory_engine("VEngineCvar003", 0)) {
warnoe();
helpuserhelpus(pluginver, '3');
return false;
}
// I don't suppose there's anything below 002 worth caring about? Shrug.
if (factory_engine("VEngineCvar002", 0)) {
warnoe();
helpuserhelpus(pluginver, '2');
return false;
}
con_warn("sst: error: couldn't find a supported console interface\n");
helpuserhelpus(pluginver, '?');
return false;
}
void con_disconnect(void) {
UnregisterConCommands(_con_iface, dllid);
freevars();
}
struct con_var *con_findvar(const char *name) {
return FindVar(_con_iface, name);
}
struct con_cmd *con_findcmd(const char *name) {
return FindCommand(_con_iface, name);
}
#define GETTER(T, N, M) T N(const struct con_var *v) { return v->parent->M; }
GETTER(const char *, con_getvarstr, strval)
GETTER(float, con_getvarf, fval)
GETTER(int, con_getvari, ival)
#undef GETTER
// XXX: move this to vcall/gamedata (will require win/linux conditionals first!)
// see also above comment on the vtidx definitions
#define SETTER(T, I, N) \
void N(struct con_var *v, T x) { \
((void (*VCALLCONV)(void *, T))(v->vtable_iconvar[I]))( \
&v->vtable_iconvar, x); \
}
SETTER(const char *, vtidx_SetValue_str, con_setvarstr)
SETTER(float, vtidx_SetValue_f, con_setvarf)
SETTER(int, vtidx_SetValue_i, con_setvari)
#undef SETTER
con_cmdcb con_getcmdcb(const struct con_cmd *cmd) {
return !cmd->use_newcmdiface && cmd->use_newcb ? cmd->cb : 0;
}
con_cmdcbv1 con_getcmdcbv1(const struct con_cmd *cmd) {
return !cmd->use_newcmdiface && !cmd->use_newcb ? cmd->cb_v1 : 0;
}
// vi: sw=4 ts=4 noet tw=80 cc=80
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