1 2 3 4 5 6 7 8 9 10 11
// = matchmaking library = // IMatchFramework vtidx_GetMatchNetworkMsgController { L4D 10 // NOTE: probably same for aswarm or p2 except with IAppSystem shift } // IMatchNetworkMsgController vtidx_GetActiveGameServerDetails { L4D 1 } // vi: sw=4 ts=4 noet tw=80 cc=80 ft=plain