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// = matchmaking library = // IMatchFramework vtidx_GetMatchNetworkMsgController { L4D 10 // NOTE: probably same for aswarm or p2 except with IAppSystem shift } // IMatchNetworkMsgController vtidx_GetActiveGameServerDetails { L4D 1 } // vi: sw=4 ts=4 noet tw=80 cc=80 ft=text