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// = client and server libraries =
// CGameMovement
vtidx_CheckJumpButton {
2013 "28 + NVDTOR"
L4D "32 + NVDTOR"
L4DS "33 + NVDTOR"
Portal2 "35 + NVDTOR"
}
off_mv 8
// IServerGameDLL
vtidx_GetAllServerClasses {
default 10
2013 11
// TODO(compat): BMS 11
}
// I(Server|Client)Unknown
vtidx_GetBaseEntity "4 + NVDTOR"
// CBaseEntity or CBasePlayer or something
off_netprop_statechanged { L4D 88 }
off_simtime { L4D 128 }
vtidx_Spawn {
L4D2 {
default "22 + NVDTOR"
TheLastStand "23 + NVDTOR"
}
}
vtidx_Teleport {
L4D "104 + NVDTOR"
L4D2 {
default "116 + NVDTOR" // TODO(linux): might actually be 119!?!?
TheLastStand "117 + NVDTOR" // I dunno why JAiZ changed this
}
}
// CGlobalVars
off_curtime 12
off_edicts { L4D 88 }
// IServerGameDLL
vtidx_GameFrame 4
vtidx_GameShutdown 7
// CDirector
vtidx_OnGameplayStart {
L4D2 11 // note: just happens the same on linux!
L4D1 11 // TODO(linux): unknown whether or not this is the same
}
// vi: sw=4 ts=4 noet tw=80 cc=80 ft=text
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