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# Format: variable sendtable[/subtable/...]/property
# Example: off_coolvar CClassName/m_pSubTableThing/m_fCoolVariable

off_entpos CBaseEntity/m_vecOrigin
# look angles, currently just for L4D1/2, can add other games as needed
off_eyeang CCSPlayer/m_angEyeAngles[0]

# vi: sw=4 ts=4 noet tw=80 cc=80