blob: 942d9c93ba887d36b31e600350286ebaa68b1e23 (
plain)
1
2
3
4
5
6
7
8
9
|
// This follows a different format to the other gamedata files.
// It simply assigns variable names to network table property name strings.
// Network names are classname/propname, e.g. CBasePlayer/m_fWhatever
off_entpos CBaseEntity/m_vecOrigin
// look angles, currently just for L4D1/2, can add other games as needed
off_eyeang "CCSPlayer/m_angEyeAngles[0]"
// vi: sw=4 ts=4 noet tw=80 cc=80 ft=text
|