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#!/bin/sh -e
# This file is dedicated to the public domain.

case "`uname -s`" in
	# weird people using Windows Bash might type ./compile, help them out :)
	*NT*)
		echo "You're on Windows, idiot! Running compile.bat for you."
		exec cmd /c compile.bat ;;
esac

mkdir -p .build/include

warnings=-Wall -pedantic -Wno-parentheses -Wno-missing-braces

objs=
cc() {
	objs="$objs .build/${1%%.c}.o"
	clang -m32 -c -O2 -flto -fpic $warnings -I.build/include \
		-D_FILE_OFFSET_BITS=64 -DFILE_BASENAME="${1%%.c}" \
		-o ".build/${1%%.c}.o" "src/$1"
}

ld() {
	clang -m32 -shared -O2 -flto -fpic -s -fuse-ld=lld -L.build -ldl -o sst.so$objs
}

src="\
	autojump.c \
	con_.c \
	demorec.c \
	dbg.c \
	extmalloc.c \
	fixes.c \
	gamedata.c \
	gameinfo.c \
	hook.c \
	kv.c \
	os.c \
	sst.c \
	udis86.c"

clang -O2 -fuse-ld=lld $warnings -D_FILE_OFFSET_BITS=64 -o .build/codegen \
		src/build/codegen.c src/build/cmeta.c src/os.c
clang -O2 -fuse-ld=lld $warnings -D_FILE_OFFSET_BITS=64 -o .build/mkgamedata \
		src/build/mkgamedata.c src/kv.c src/os.c
.build/codegen `for s in $src; do echo "src/$s"; done`
.build/mkgamedata gamedata/gamelib.kv gamedata/engine.kv
for s in $src; do cc "$s" done
clang -m32 -shared -fpic -fuse-ld=lld -O0 -w -o .build/libtier0.so src/tier0stub.c
ld

clang -fuse-ld=lld -O2 -g3 -include test/test.h -o .build/bitbuf.test test/bitbuf.test.c
.build/bitbuf.test
# skipping this test on linux for now, since inline hooks aren't compiled in
#clang -m32 -fuse-ld=lld -O2 -g3 -include test/test.h -o .build/hook.test test/hook.test.c
#.build/hook.test
clang -fuse-ld=lld -O2 -g3 -include test/test.h -o .build/kv test/kv.test.c
.build/kv.test

# vi: sw=4 tw=4 noet tw=80 cc=80