/* * Copyright © 2022 Michael Smith * * Permission to use, copy, modify, and/or distribute this software for any * purpose with or without fee is hereby granted, provided that the above * copyright notice and this permission notice appear in all copies. * * THE SOFTWARE IS PROVIDED “AS IS” AND THE AUTHOR DISCLAIMS ALL WARRANTIES WITH * REGARD TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF MERCHANTABILITY * AND FITNESS. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR ANY SPECIAL, DIRECT, * INDIRECT, OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES WHATSOEVER RESULTING FROM * LOSS OF USE, DATA OR PROFITS, WHETHER IN AN ACTION OF CONTRACT, NEGLIGENCE OR * OTHER TORTIOUS ACTION, ARISING OUT OF OR IN CONNECTION WITH THE USE OR * PERFORMANCE OF THIS SOFTWARE. */ #include #include #include "con_.h" #include "engineapi.h" #include "extmalloc.h" #include "gametype.h" #include "hook.h" #include "intdefs.h" #include "mem.h" #include "os.h" #include "ppmagic.h" #include "vcall.h" // It's like the thing Portal Tools does, but at runtime! DEF_CVAR(sst_portal_colour0, "Crosshair colour for gravity beam (hex)", "F2CAA7", CON_ARCHIVE | CON_HIDDEN) DEF_CVAR(sst_portal_colour1, "Crosshair colour for left portal (hex)", "40A0FF", CON_ARCHIVE | CON_HIDDEN) DEF_CVAR(sst_portal_colour2, "Crosshair colour for right portal (hex)", "FFA020", CON_ARCHIVE | CON_HIDDEN) // XXX: bit weird that this is still con_colour. should we move it back out to // engineapi as a general colour struct?? static struct con_colour colours[3] = { {242, 202, 167, 255}, {64, 160, 255, 255}, {255, 160, 32, 255}}; static void hexparse(uchar out[static 4], const char *s) { const char *p = s; for (uchar *q = out; q - out < 3; ++q) { if (*p >= '0' && *p <= '9') { *q = *p++ - '0' << 4; } else if ((*p | 32) >= 'a' && (*p | 32) <= 'f') { *q = 10 + (*p++ | 32) - 'a' << 4; } else { // screw it, just fall back on white, I guess. // note: this also handles *p == '\0' so we don't overrun the string memset(out, 255, 4); // write 4 rather than 3, prolly faster? return; } // repetitive unrolled nonsense if (*p >= '0' && *p <= '9') { *q |= *p++ - '0'; } else if ((*p | 32) >= 'a' && (*p | 32) <= 'f') { *q |= 10 + (*p++ | 32) - 'a'; } else { memset(out, 255, 4); return; } } //out[3] = 255; // never changes! } static void colourcb(struct con_var *v) { // this is stupid and ugly and has no friends, too bad! if (v == sst_portal_colour0) { hexparse(colours[0].bytes, con_getvarstr(v)); } else if (v == sst_portal_colour1) { hexparse(colours[1].bytes, con_getvarstr(v)); } else /* sst_portal_colour2 */ { hexparse(colours[2].bytes, con_getvarstr(v)); } } // Original sig is the following but we wanna avoid calling convention weirdness //typedef struct con_colour (*UTIL_Portal_Color_func)(int); typedef void (*UTIL_Portal_Color_func)(struct con_colour *out, int portal); static UTIL_Portal_Color_func orig_UTIL_Portal_Color; static void hook_UTIL_Portal_Color(struct con_colour *out, int portal) { if (portal < 0 || portal > 2) *out = (struct con_colour){255, 255, 255, 255}; else *out = colours[portal]; } // TODO(compat): would like to do the usual pointer-chasing business instead of // using hardcoded offsets, but that's pretty hard here. Would probably have to // do the entprops stuff for ClientClass, get at the portalgun factory, get a // vtable, find ViewModelDrawn or something, chase through another 4 or 5 call // offsets to find something that calls UTIL_Portal_Color... that or dig through // vgui/hud entries, find the crosshair drawing... // // For now we do this! static bool find_UTIL_Portal_Color(void *base) { static const uchar x[] = HEXBYTES(8B, 44, 24, 08, 83, E8, 00, 74, 37, 83, E8, 01, B1, FF, 74, 1E, 83, E8, 01, 8B, 44, 24, 04, 88); // 5135 orig_UTIL_Portal_Color = (UTIL_Portal_Color_func)mem_offset(base, 0x1BF090); if (!memcmp((void *)orig_UTIL_Portal_Color, x, sizeof(x))) return true; // 3420 orig_UTIL_Portal_Color = (UTIL_Portal_Color_func)mem_offset(base, 0x1AA810); if (!memcmp((void *)orig_UTIL_Portal_Color, x, sizeof(x))) return true; return false; } bool portalcolours_init(void *clientlib) { // ... should libs be globals? if (!GAMETYPE_MATCHES(Portal)) return false; #ifdef _WIN32 if (!find_UTIL_Portal_Color(clientlib)) { con_warn("portalcolours: error: couldn't find UTIL_Portal_Color\n"); return false; } orig_UTIL_Portal_Color = (UTIL_Portal_Color_func)hook_inline( (void *)orig_UTIL_Portal_Color, (void *)&hook_UTIL_Portal_Color); if (!orig_UTIL_Portal_Color) { con_warn("portalcolours: error: couldn't hook UTIL_Portal_Color\n"); return false; } sst_portal_colour0->base.flags &= ~CON_HIDDEN; sst_portal_colour0->cb = &colourcb; sst_portal_colour1->base.flags &= ~CON_HIDDEN; sst_portal_colour1->cb = &colourcb; sst_portal_colour2->base.flags &= ~CON_HIDDEN; sst_portal_colour2->cb = &colourcb; return true; #else #warning TODO(linux): yet more stuff! return false; #endif } void portalcolours_end(void) { unhook_inline((void *)orig_UTIL_Portal_Color); } // vi: sw=4 ts=4 noet tw=80 cc=80