/* * Copyright © 2022 Michael Smith * * Permission to use, copy, modify, and/or distribute this software for any * purpose with or without fee is hereby granted, provided that the above * copyright notice and this permission notice appear in all copies. * * THE SOFTWARE IS PROVIDED “AS IS” AND THE AUTHOR DISCLAIMS ALL WARRANTIES WITH * REGARD TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF MERCHANTABILITY * AND FITNESS. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR ANY SPECIAL, DIRECT, * INDIRECT, OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES WHATSOEVER RESULTING FROM * LOSS OF USE, DATA OR PROFITS, WHETHER IN AN ACTION OF CONTRACT, NEGLIGENCE OR * OTHER TORTIOUS ACTION, ARISING OUT OF OR IN CONNECTION WITH THE USE OR * PERFORMANCE OF THIS SOFTWARE. */ #include #include "con_.h" #include "engineapi.h" #include "gamedata.h" #include "hook.h" #include "os.h" #include "vcall.h" DEF_CVAR_UNREG(engine_no_focus_sleep, "Delay while tabbed out (SST reimplementation)", 50, CON_ARCHIVE | CON_HIDDEN) static void **vtable; typedef void (*VCALLCONV SleepUntilInput_func)(void *this, int timeout); static SleepUntilInput_func orig_SleepUntilInput; static void VCALLCONV hook_SleepUntilInput(void *this, int timeout) { orig_SleepUntilInput(this, con_getvari(engine_no_focus_sleep)); } bool nosleep_init(void) { struct con_var *v = con_findvar("engine_no_focus_sleep"); if (v) return false; // no need! con_reg(engine_no_focus_sleep); // TODO(featgen): auto-check these factories if (!factory_inputsystem) { con_warn("nosleep: missing required factories\n"); return false; } if (!has_vtidx_SleepUntilInput) { con_warn("nosleep: missing gamedata entries for this engine\n"); return false; } void *insys = factory_inputsystem("InputSystemVersion001", 0); if (!insys) { con_warn("nosleep: couldn't get input system interface\n"); return false; } vtable = *(void ***)insys; if (!os_mprot(vtable + vtidx_SleepUntilInput, sizeof(void *), PAGE_READWRITE)) { con_warn("nosleep: couldn't make memory writable\n"); return false; } orig_SleepUntilInput = (SleepUntilInput_func)hook_vtable(vtable, vtidx_SleepUntilInput, (void *)&hook_SleepUntilInput); engine_no_focus_sleep->base.flags &= ~CON_HIDDEN; return true; } void nosleep_end(void) { unhook_vtable(vtable, vtidx_SleepUntilInput, (void *)orig_SleepUntilInput); } // vi: sw=4 ts=4 noet tw=80 cc=80