/* * Copyright © 2022 Michael Smith * * Permission to use, copy, modify, and/or distribute this software for any * purpose with or without fee is hereby granted, provided that the above * copyright notice and this permission notice appear in all copies. * * THE SOFTWARE IS PROVIDED “AS IS” AND THE AUTHOR DISCLAIMS ALL WARRANTIES WITH * REGARD TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF MERCHANTABILITY * AND FITNESS. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR ANY SPECIAL, DIRECT, * INDIRECT, OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES WHATSOEVER RESULTING FROM * LOSS OF USE, DATA OR PROFITS, WHETHER IN AN ACTION OF CONTRACT, NEGLIGENCE OR * OTHER TORTIOUS ACTION, ARISING OUT OF OR IN CONNECTION WITH THE USE OR * PERFORMANCE OF THIS SOFTWARE. */ #ifndef INC_GAMETYPE_H #define INC_GAMETYPE_H #include "intdefs.h" extern u32 _gametype_tag; #define _gametype_tag_OE 1 #define _gametype_tag_OrangeBox 2 #define _gametype_tag_L4D1 4 #define _gametype_tag_L4D2 8 #define _gametype_tag_L4DS 16 #define _gametype_tag_Portal2 32 #define _gametype_tag_2013 64 #define _gametype_tag_L4D (_gametype_tag_L4D1 | _gametype_tag_L4D2) // XXX: *stupid* naming, refactor later (damn Survivors ruining everything) #define _gametype_tag_L4D2x (_gametype_tag_L4D2 | _gametype_tag_L4DS) #define _gametype_tag_L4Dbased \ (_gametype_tag_L4D1 | _gametype_tag_L4D2x | _gametype_tag_Portal2) #define GAMETYPE_MATCHES(x) !!(_gametype_tag & (_gametype_tag_##x)) #endif // vi: sw=4 ts=4 noet tw=80 cc=80