/* * Copyright © 2023 Michael Smith * * Permission to use, copy, modify, and/or distribute this software for any * purpose with or without fee is hereby granted, provided that the above * copyright notice and this permission notice appear in all copies. * * THE SOFTWARE IS PROVIDED “AS IS” AND THE AUTHOR DISCLAIMS ALL WARRANTIES WITH * REGARD TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF MERCHANTABILITY * AND FITNESS. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR ANY SPECIAL, DIRECT, * INDIRECT, OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES WHATSOEVER RESULTING FROM * LOSS OF USE, DATA OR PROFITS, WHETHER IN AN ACTION OF CONTRACT, NEGLIGENCE OR * OTHER TORTIOUS ACTION, ARISING OUT OF OR IN CONNECTION WITH THE USE OR * PERFORMANCE OF THIS SOFTWARE. */ #include #include "engineapi.h" #include "errmsg.h" #include "gamedata.h" #include "gametype.h" #include "os.h" #include "vcall.h" #ifdef _WIN32 static os_char gamedir[PATH_MAX] = {0}; #endif static char title[64] = {0}; const os_char *gameinfo_gamedir #ifdef _WIN32 = gamedir // on linux, the pointer gets directly set in gameinfo_init() #endif ; const char *gameinfo_title = title; DECL_VFUNC_DYN(const char *, GetGameDirectory) bool gameinfo_init(void) { if (!has_vtidx_GetGameDirectory) { errmsg_errorx("unsupported VEngineClient interface"); return false; } #ifdef _WIN32 // Although the engine itself uses Unicode-incompatible stuff everywhere so // supporting arbitrary paths is basically a no-go, turns out we still have // to respect the system legacy code page setting, otherwise some users // using e.g. Cyrillic folder names and successfully loading their // speedgames won't be able to load SST. Thanks Windows! const char *lcpgamedir = GetGameDirectory(engclient); if (!MultiByteToWideChar(CP_ACP, 0, lcpgamedir, strlen(lcpgamedir), gamedir, sizeof(gamedir) / sizeof(*gamedir))) { errmsg_errorsys("couldn't convert game directory path character set"); return false; } #else // no need to munge charset, use the string pointer directly gameinfo_gamedir = GetGameDirectory(engclient); #endif // dumb hack: ignore Survivors title (they left it set to "Left 4 Dead 2" // but that game clearly isn't Left 4 Dead 2) if (GAMETYPE_MATCHES(L4DS)) { gameinfo_title = "Left 4 Dead: Survivors"; } else { #ifdef _WIN32 // XXX: this same FindWindow call happens in ac.c - maybe factor out? void *gamewin = FindWindowW(L"Valve001", 0); // assuming: all games/mods use narrow chars only; this won't fail. int len = GetWindowTextA(gamewin, title, sizeof(title)); // argh, why did they start doing this, it's so pointless! // hopefully nobody included these suffixes in their mod names, lol if (len > 13 && !memcmp(title + len - 13, " - Direct3D 9", 13)) { title[len - 13] = '\0'; } else if (len > 9 && !memcmp(title + len - 9, " - Vulkan", 9)) { title[len - 9] = '\0'; } #else //#error TODO(linux): grab window handle and title from SDL (a bit involved...) gameinfo_title = "Linux Game With As Yet Unkown Title"; #endif // SUPER crude algorithm to force uppercase titles like HALF-LIFE 2 or // PORTAL 2 to (almost-)titlecase. will refine later, as needed bool hasupper = false, haslower = false; for (char *p = title; *p && (!hasupper || !haslower); ++p) { haslower |= *p >= 'a' && *p <= 'z'; hasupper |= *p >= 'A' && *p <= 'Z'; } if (hasupper && !haslower) { int casebit = 0; for (char *p = title; *p; ++p) { if (*p >= 'A' && *p <= 'Z') *p |= casebit; casebit = (*p == ' ' || *p == '-') << 5; // ? 32 : 0 } } } return true; } // vi: sw=4 ts=4 noet tw=80 cc=80